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CG WORKSHOPS BY INDUSTRY EXPERTS

Since 2004, CGWorkshops has delivered the best in online CG training. We work in partnership with instructors, who are experts in the game and film industries. Together, we deliver high-end content and direct feedback to students.

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Barry Gelderblom
Look development and Image based Lighting Fundamentals with Noah Vice

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Matthew Rodgers
Photoreal Matte Painting Part 1 with David Luong

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Maxime Cyr
Photoreal Matte Painting Part 1 with David Luong

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Alexander Isaksson
Photoreal Matte Painting Part 1 with David Luong

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Steve Horsfall
Photoreal Matte Painting Part 1 with David Luong

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Jonathan Lam
Photoreal Matte Painting Part 1 with David Luong

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Derek Jackson
Photoreal Matte Painting Part 1 with David Luong

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Shane Marks
3D Environment Creation with Paul McWilliams

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Pedro Cabeleira
Rapid Character Development for Online games with John DeRiggi

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Phil Bartoszewicz - www.no6.com
3D Environment Creation with Paul McWilliams

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Darren Williams
Creating and Styling CG hair with Becca Baldwin

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Kevin Luo
Creating and Styling CG hair with Becca Baldwin

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Max Obstbaum
Absolute Beginners with Anne Pogoda

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Giulia Costanzo
Absolute Beginners with Anne Pogoda

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Marcelo Prado
High-End Fantasy Game Art Creation with Katon Callaway

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Brandon Reimchen
Environment Design For Games with Simon Scales

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Stephen Macfarlane
Environment Design For Games with Simon Scales

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Julian Lancaster
CGWorkshop: Environment Design For Games with Simon Scales

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Peter Fiala
CGWorkshop: 3D Environment Design with Paul McWilliams

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Tihomir Dimitrov
CGWorkshop: 3D Creature Sculpting with Bryan Wynia

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Magid Hoff
CGWorkshop: 3D Creature Sculpting with Bryan Wynia

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Franco De Rosa & Martin Punchev
CGWorkshop: Concept Sculpting and Maquettes with Bryan Wynia

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Ruth Marco & Jonathan Kuo
CGWorkshop: Digital Painting - Finishing Touches with Don Seegmiller

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Mike Ulloa
CGWorkshop: High-End Fantasy Game Art Creation with Katon Callaway.

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Jimmy Brunet
CGWorkshop: Matte Painting with David Luong

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David Demaret
CGWorkshop: Becoming a Better Artist with Rob Chang

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Nele Klumpe
CGWorkshop: Becoming a Better Artist with Rob Chang

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Del Melchionda
CGWorkshop: Becoming a Better Artist with Rob Chang

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Mauro D'Elia Matheus
CGWorkshop: Concept Sculpting and Maquettes with Bryan Wynia

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Kamil Durzynski
Environment Design For Games with Simon Scales

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Massimo Porcella
Environment Design For Games with Simon Scales

  • Personal Mentoring

    Receive personal mentoring and guidance from high-end artists, who are experts in their field.

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  • Real-World Tutorials

    Get prepared for real-world employment, with class tutorials and assignments.

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  • Hi-Def Videos

    Workshop videos are streamed to your browser in 720p resolution.

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  • Forum Environment

    Work from your office or home, anywhere in the world, whenever you want.

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CGWorkshop Courses

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Environmental Texturing

Leigh van der Byl

This texturing course takes students through the entire process of creating all the basic required textures for a street scene, starting from the process of gathering appropriate references, to creating rough concepts, to creating colour, bump, specular and reflection maps. Additionally, you will be taught about fundamental industry standards, such as deciding on appropriate sizes for  texture maps, and optimising your work based on shots. You will be supplied with a prepped, UV-mapped scene, and with a particular focus on unders...


Open For Enrollment On:
24th Jun 2013 - Press the button to be notified prior.

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Nuke Compositing for 3D Artists

Nick Deboar

Nuke compositing for 3D artists is the perfect course for anyone who produces or works with 3D renders. This includes Lighting Artists looking to composite their own shots, or compositors wanting more knowledge on dealing with 3D renders. Formally “Compositing for feature animation”, the course has been updated to cover the latest features added in Nuke 7. This includes Deep Compositing (including example deep images in the OpenExr 2.0 format for students to experiment with) and using the new Depth of Field node, zDefocus....


Starts / Ends

5th Aug 2013 - 16th Sep 2013

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Environment Modelling for Games

David Baldwin

David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog. He joins us now to share his design and development process - starting in Maya and taking you all the through to a playable outcome in UDK. Along the way he'll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. You'll be set weekly assignments and Dave will give personal feedback to you and your classmates. A wonderful insight into h...


Starts / Ends

29th Jul 2013 - 23rd Sep 2013

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Concepting Vehicles and Mechs using Photoshop and SketchUp

Kemp Remillard

Massive Black's Kemp Remillard's passion for mech and vehicle design is apparent in his body of work, and in the number of high-profile studios who utilize the wide variety of concept types his workflow has been developed to create. He joins us at CGWorkshops to share this workflow with you, and to give you his personal tips and feedback on your own work. "This course is a basic yet thorough tutorial in how I approach vehicle/mech design for Games and Film," says Kemp. "Topics include thumbnail sketching, imaginary engineering, ...


Starts / Ends

29th Jul 2013 - 9th Sep 2013

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Becoming A Better Artist

Robert Chang

  Robert Chang’s “Becoming a Better Artist” has been one of the most popular courses we’ve ever run at CGWorkshops. Why? Because no matter what  area you specialize in as a visual artist (3D, 2D, film, animation, comic books, games, illustration, visualization), this course will teach you the most critical knowledge, techniques, and creative approaches that today's artists working in highly competitive industries must know in order to function as a confident and authoritative creative force.   Have you been feeling fr...


Starts / Ends

29th Jul 2013 - 23rd Sep 2013

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Our Instructors

  • Kemp Remillard

    Kemp Remillard

    Kemp is a Senior Concept Artist with Massive Black in San Francisco. Kemp has worked with such clients as Nintendo, Sega, Sony, EA...

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  • Leigh van der Byl

    Leigh van der Byl

    Leigh has spent the last 12 years working in visual effects studios around the globe, initially in a generalist role but soon afte...

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  • Malcolm Thomas - Gustave

    Malcolm Thomas - Gustave

    Malcolm Thomas-Gustave has worked for Blur, Sony Imageworks, Weta Digital and LucasFilm Singapore.

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  • Karl Stiefvater

    Karl Stiefvater

    Karl Stiefvater is a visual effects artist with over 20 years experience in the field of computer graphics.  He has worked on gam...

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View all our Instructors

The Society

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