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CGWorkshops are short online courses designed by professional artists for the creative computer graphics industry. Run securely over the web, the workshops give everyone the opportunity to learn specific skills and be tutored by the leaders in all areas of CG design. More Information >>

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ESSENCE: The Face
ESSENCE: The Face is the first book and DVD in the new 'Creative ESSENCE Series'. The book starts with the photo shoot of model Monika and draws on the methods of six professionals to create a digital model from beginning to end.
Working as a team each artist develops a piece of the 3D character puzzle to show you how lifelike characters are created in a production environment. The Face encompasses reference photography, modeling, UV mapping, texturing and rendering to create a digital double that would be at home in a next-gen game or HD movie.
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d’artiste: Character Modeling 2
d’artiste: Character Modeling 2 presents the techniques of leading character modelers Kevin Lanning, Zack Petroc, and Timur "Taron" Baysal. Each master artist showcases his approaches and techniques in modeling characters and creatures for film and game projects through expansive graphic tutorials.
Kevin Lanning of Epic Games takes you behind the scenes of creating characters for the triple-platinum Xbox 360 game 'Gears of War' with tutorials on workflows for creating high-polygon and low-polygon characters.
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d’artiste: Character Modeling
d'artiste: Character Modeling is a 3D character tutorial book showcasing the astonishing work and technical skills of master artists Pascal Blanché, Francisco A. Cortina and Steven Stahlberg.
Each artist demonstrates their character modeling techniques through a series of tutorials taking different models from concept-to-creation in over more than 80 pages of instruction.
The personal insights and tips shared by these artists provide inspiration, tuition and compelling reading all in one book.
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Modern Game Character Creation
CLASS COMMENCED

Architectural Visualization
CLASS COMMENCED

Photoreal Textures
CLASS FULL

Face and Figure Painting
CLASS FULL

Compositing in Nuke
CLASS FULL

ZBrush-Sculpting Digital Characters
CLASS FULL

Scripting in Maya - MelScript and Python
CLASS FULL

Lighting and Rendering in Maya
CLASS FULL

Matte Painting
CLASS FULL

Photorealism with mental ray
CLASS FULL

Modern Game Character Creation
CLASS FULL

Technical Direction in XSI with Python
CLASS FULL

Visual Effects for Live Action Integration
CLASS COMMENCED

Compositing in Nuke
CLASS FULL

Blend Shapes in Mudbox 2009
CLASS COMMENCED

Zbrush - Sculpting Digital Characters
CLASS FULL

Modern Game Character Creation
CLASS FULL

Architectural Visualization
CLASS COMMENCED

ZBRUSH - Character Design and Modeling
CLASS FULL

Lighting and Rendering in Maya
CLASS FULL

Visual Effects for Live Action Integration
CLASS FULL

Fundamentals of Digital Painting
CLASS FULL

Mechanical Rigging in Maya
CLASS FULL

Matte Painting
CLASS FULL

Shake
CLASS COMMENCED

Photorealism with mental ray
CLASS FULL

Cybergirl
CLASS COMMENCED

Face and Figure Painting
CLASS FULL

Visual Effects for Live Action Integration

CLASS FULL

Lighting and Rendering
CLASS FULL

ZBrush-Sculpting Digital Characters
CLASS FULL

3dsMax Techniques

CLASS COMMENCED

Architectural Visualization
CLASS COMMENCED

FUME FX - Hollywood Digital Pyrotechnics
CLASS COMMENCED

Environment Concept Design
CLASS FULL

Photorealism with mental ray
CLASS FULL

Cybergirl - Modeling the Female Form
CLASS FULL

Matte Painting
CLASS FULL

Scripting in Maya Melscript and Python
CLASS COMMENCED

Compositing With Shake
CLASS COMMENCED

ZBrush-Sculpting Digital Characters
CLASS FULL

VFX For Film
CLASS FULL

Charater Rigging with biped
CLASS COMMENCED

Photoreal Textures
CLASS COMMENCED

3ds Max Techniques
CLASS COMMENCED

Fume FX
CLASS FULL

Character Rigging in Maya
CLASS FULL

Cybergirl
CLASS FULL

 
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