Nuke 3D Compositing
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This is part two of the overall Nuke Compositing Workshop for those artists that want to go beyond 2D compositing and advance to 3D compositing. This online vfx training workshop dives into Nuke’s awesome 3D compositing capability and covers the several major new features introduced in Nuke 6.3.
Of course this workshop will thoroughly cover the basics like creating 3D geometric primitives, adding lights, cameras and shaders, plus texture mapping and animating geometry. The workshop then pulls it all together with several examples of classic 3D compositing workflow techniques, including the all-important camera projection.
Finally, the huge new features that were released with Nuke 6.3 will be covered. This list is long, but just a few of the highlights would be a new displacement shader that creates adaptive geometry at render time, Deep Compositing, a built-in planar tracker, and a full blown fully integrated 3D particle system. This is can’t-miss training for Nuke artists.
Steve Wright is a 20 year visual effects veteran with compositing film credits in over 70 feature films such as Shutter Island, Night at the Museum 2, Blade III, Ray, Solaris, Traffic, U-571, Air Force One, and many, many more. He now travels around the world conducting digital compositing training for major visual effects facilities, creates training programs, conducts location-based and on-line workshops, and has written two highly successful books on digital compositing, “Digital Compositing for Film and Video” and “Compositing Visual Effects”, both available on Amazon.com (click on Steve's picture for links). He has also won Telly Awards for the high quality training videos made for this workshop.
Steve is a 20 year visual effects compositing veteran with film credits in over 70 feature films such as Shutter Island, Night...Read More »