id278 CGWorkshops

Rapid Character Development for Online Games

Course Details

  • 29 Oct 2012 - 18 Nov 2012
  • Current Fee: $269 USD

  • This course is closed for enrollments, you can be notified the next time it runs by filling in the form below.
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This course is closed for enrollments, submit the form to get notified early next time this course runs.

Course Overview

Online games like Diablo, World of Warcraft, Torchlight, and many casual titles can have different character art needs than a first person shooter or third person action-adventure game.

Compared to over-the-shoulder or full body cameras of PS3 or XBox titles, a wider camera in many online games promotes smaller characters on screen and more of them at the same time. It is therefore the character artist's job to help ensure that players still enjoy interacting with a smaller, less detailed character competing heavily for screen space. Because many characters may be needed for online games like these, developing and testing characters quickly becomes crucial.

In this 3 week workshop, John illustrates various industry techniques and tips to quickly create fun 3D characters for online games that will "pop" on screen. Using programs such as Zbrush, Maya, and Photoshop, we will create a low-res character mesh to preview in the artist-friendly Unity game engine, used for many online and browser-based games.

  • John DeRiggi

    John has worked in the game industry for 8 years at Schell Games, led by veteran game designer, Jesse Schell.  As a senior charac...

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