Physics for Animators
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Did you miss Michele's free live web session talking about this workshop? Click here to see a recording.
Too many animators missed physics in school and lack an all-important understanding of how it works in relation to animation for both film and games. Take your animation skills to the next level by applying real-world physics to your own work in this brand new 6 week, online, fully mentored CGWorkshop.
In her signature easy-to-follow style, industry veteran Michele Bousquet takes you through just the stuff you need to know without having to learn complex formulas.
This course answers common questions about physics-based animation, from "How many times should the car's wheels turn?" to "How do I make a thunderstorm?". You'll look at wind and other atmospheric phenomena, and you'll gain an understanding of the nature of light and fire.
The subject matter in this course is not platform-specific, and can be applied to any animation process or program.
(Images courtesy of Anselm von Seherr-Thoss)
Michele is an award-winning animator, writer, and teacher. She has written more than 20 books on computer graphics including How t...Read More »