Photoreal Matte Painting - Part 1
Blizzard Entertainment's David Luong returns to CGWorkshops with a new and updated Matte Painting workshop. The workshop will be in two 8 week semesters (the first class prepares you for the second, but you don't need to take both.) In Part 1, David will work with you to prepare photoreal matte paintings. In Part 2, you will learn to setup 2.5D and 3D camera moves to your matte paintings and learn how to composite them.
In Part 1, David says, "I'll be leading students through the process of creating a photo real matte painting for film or high end animation such as realistic and invisible right through to Sci-Fi and fantasy landscapes and cityscapes. This is not a concept painting class but rather a photo realistic or hyper realistic class. We'll use digital painting to enhance the look of textures, lighting, scale and create photo real backdrops that will serve story and characters in a universe."
The goal is having three matte paintings done by the end of this course: an invisible matte painting, a landscape, and a cityscape.
This class is aimed at advanced beginner to intermediate Photoshop CS5 or higher users. Recommended pre-requisite classes to take before this are digital painting using Photoshop, Photography, and concept sketching for environments.
Students of David's previous Matte Painting workshop: You can take this class again if you want to create new work for your folio/reel - there are all-new videos, assignments and content. The only crossover with previous content is a section on the history of Matte Painting -because you can't rewrite history, right?
Exemplary matte paintings will be chosen and featured in a gallery.
Here's a sample video - from Week 3.
David is currently working for Blizzard Entertainment as a cinematic artist and finisher. Some of David’s credits include Star...Read More »