Compositing for Feature Animation
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Building from his experience on a number of animated feature films, Nick Deboar will cover how Nuke is used in modern feature animation pipelines. This course is aimed at compositors who want to know more about compositing 3D renders, and lighting artists wanting to composite their own shots.
The course will cover common production tasks, such as dealing with multi-channel exrs, linear color, motion blur, depth of field and premultiplied images. It will then move on to more advanced topics; working with position passes, creating skies in nuke, eye reflections, re-lighting, stereo workflows, deep compositing, expressions and creating gizmos.
Each lesson will include high quality 3D renders to work with. Students will finish the course with the confidence to composite on an Animated Feature, and maybe even teach a few new tricks!
The Personal Learning Edition of Nuke is the only software you will need to take this course, however we do have a time-limited full version of Nuke available to students of this workshop for a small additional cost.
Nick Deboar has been working in the animation and VFX industry for almost 10 years, specializing in Lighting and Surfacing. After ...Read More »