Rapid Character Development for Online Games
INTERESTED IN THIS COURSE?
This course is closed for enrollments, submit the form to get notified early next time this course runs.
Online games like Diablo, DOTA, Torchlight, League of Legends, and many casual titles can have different character art needs than a first person shooter or third person action-adventure game.
Compared to over-the-shoulder or full body cameras of PS3 or XBox titles, a wider camera in many online games promotes smaller characters on screen and more of them at the same time. It is therefore the character artist's job to help ensure that players still enjoy interacting with a smaller, less detailed character competing heavily for screen space. Because many characters may be needed for online games like these, developing and testing characters quickly becomes crucial.
In this 3 week workshop, John illustrates various industry techniques and tips to quickly create fun 3D characters for online games that will "pop" on screen. Using programs such as Zbrush, Maya, and Photoshop, we will create a low-res character mesh to preview in the artist-friendly Unity game engine, used for many online and browser-based games.
"John's class was an eye-opener, providing great insight into some of the workflows used in the industry, while keeping a sharp eye out for the artistic side, keeping in mind anatomy and appeal when constructing the model. I'm quite pleased with the results and would recommend the workshop to anyone..." Pedro Cabeliera, student - January 2013
"He makes sure that you drive yourself to your own high standards of perfection, but will help along the way with suggestions, references, and best of all answers. The class is jam-packed with information that is custom tailored to industry needs and practices. And it's the best class I've had in a long time. Highly Recommended!" Jana Johnson, student - January 2013
"I can't imagine packing any more detail into a three-week course. It covered the basics as well as intermediate and advanced concepts. John gave valuable feedback with explanation of why the suggestions will help improve your modeling process. I learned a lot about creating characters for online games and the rationale behind many of the pipeline procedures. I recommend the course for people serious about learning how to create better online game characters." Frank Heffner, student - November 2012
"…the amount of content really exceeded my expectations. His excellent support on the forums, experience and critical eye made me advance in the right direction with my project. I would recommend this class to anyone interested in 3d game art." Roberto Fera, student - November 2012
John has worked in the game industry for over 7 years at Schell Games, led by veteran game designer, Jesse Schell. As a senior c...Read More »