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This texturing course takes students through the entire process of creating all the basic required textures for a street scene, starting from the process of gathering appropriate references, to creating rough concepts, to creating colour, bump, specular and reflection maps. Additionally, you will be taught about fundamental industry standards, such as deciding on appropriate sizes for texture maps, and optimising your work based on shots.
You will be supplied with a prepped, UV-mapped scene, and with a particular focus on understanding how to create effective and realistic idiosyncratic detailing for your maps, you'll create a finished textured version of the scene by the end of the eight weeks. The instructor will be on hand at all times to provide feedback and assist students with their work. While the course covers environmental scene texturing, the fundamentals taught apply to any hard surface texturing scenario, leaving students better prepared to tackle any texture challenge in the future.
The course videos will demonstrate texturing using Photoshop, but Leigh will be able to assist any students using 3D texture software like Mari or Bodypaint as well.
Leigh van der Byl
Leigh has spent the last 12 years working in visual effects studios around the globe, initially in a generalist role but soon afte...Read More »