Realistic Character Texture Painting in Mari 2.0
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What does it take to become a successful texture artist in the film industry today? Justin Holt answers this question as he works with you to create successful realistic character textures, and begin your own texture library.
With a model provided by Ben Eoff a selection of silicon casted pore and wrinkle scans from Surface Mimic, and FREE Mari 2.0 time limited student licenses from The Foundry,Justin will take you through his Mari 2.0 workflow via streamed videos available weekly for you to watch in your own time, and several live web classes where you can receive critiques and ask Justin questions in real time (these will be recorded for those who cant make it.)
You'll organise your colour palette, and learn the importance of having control over the UVs and the best way to organize them for hero character work. You'll look closely at the structure of human skin (pores, hair follicles). Justin will take you through displacement maps, colour maps and how to add layers and detail in Mari 2.0 in a non-destructive way. You'll move on to specular and reflection maps and then wetMaps before intensive weeks on painting both eyes and clothing.
Finally, you'll have a fully textured humanoid model to add to your folio.
Praise for Justin's previous Mari CgWorkshop :
"Justin offers great one on one direction and has a keen artistic eye for detail. Very professional with an easy going manner. I really liked the webinars where we could ask Justin questions and get really helpful feedback on our work or watch real time demos on his desktop." - Bryan Johnson, student, October 2012
"I took the first iteration of Justin Holt's MARI workshop on CGWorkshops in 2011. Among the many things, which impressed me about the workshop and Justin, was his indepth knowledge of both MARI and texture painting in general as well as his ability to construct photoreal materials from seemingly disparate sources." Marque Pierre Sondergaard, student, September 2011.
Check out this sample video from Week 4 below:
Currently Justin is the lead texture painter at Image Engine in Vancouver BC working on Neill Blomkamp's 3rd highly anticipated f...Read More »