Video Game Animation

Course Details

  • 09 Jun 2014 - 07 Jul 2014
  • Current Fee: $349 USD

  • This course is closed for enrollments, you can be notified the next time it runs by filling in the form below.
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This course is closed for enrollments, submit the form to get notified early next time this course runs.

Course Overview

Compared to feature film, game animations need to be created quickly and sometimes without iteration. Kyle Kenworthy has been a game animator at Schell Games for six years, working on projects including Pirates of the Caribbean Online, Disney's Toontown & Mechatars.

In this four week course Kyle will demonstrate techniques for rapidly creating video game based animations. You will learn tips and tricks that will help you be successful in a video game environment.

Kyle will teach you many useful animation techniques including layered & pose to pose workflows, timing, appeal, animation layers, how to use video reference, and more! Using Maya and picking from a provided free rig, you will take what you’ve learned and quickly create a number of animations including: walk & run cycles, transitions, & a character introduction.

This is an intermediate entry level workshop. Students should have an understanding of Maya and the fundamentals of animation. This course will help you become a much faster and more efficient animator, which is key in the video game industry.

Weekly Units 4
Videos 57
Total Video Duration 19 hours
Webinars weekly
Resource Downloads weekly







If you would like to take a look at what you can expect, check out  a sample of one of Kyle's teaching videos below.

  • Kyle Kenworthy

    Kyle Kenworthy has been an animator in the industry for 7 years. He currently works at Schell Games in Pittsburgh PA. He has work...

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