Environment Modelling for Games
David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
He joins us now to share his design and development process - starting in Maya and taking you all the way through to a playable outcome in UDK. Along the way he'll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. There is a real focus on level design and playability.
Throughout you'll be set weekly assignments and Dave will give personal feedback to you and your classmates.
A wonderful insight into how the lush, complex environments prevalent in today's games are created.
"The best aspect of this course was helping me to get my head around laying out such a large project and learning the step by step process to getting assets into game." anonymous student via feedback form, October 2013
"I think the course was great and David a good teacher especially for his availability in reviewing and answer our questions." student via feedback form Oct 2013
David has most recently helped to create environments for the award winning games Uncharted 2 and 3, as well as The Last Of Us. H...Read More »