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Courses can start at any time and cover any subject to do with professional creative digital arts.

Courses are announced to mailing list subscribers prior to the opening of registration with student places being filled on a 'first registered - first accepted basis'.

CGWorkshops doesn't operate like a conventional college with regular courses, repeated in a set curriculum. We are looking for new subject ideas all the time and can run new courses at any time.

While most course ideas are generated by individual instructors we have connections with CG professionals from around the world. If there is enough demand for a particular course we will do our best to find someone to teach it. Let us know what you want to learn and we will see what we can do!

BECOMING A BETTER ARTIST with Robert Chang
Becoming A Better Artist with Robert Chang
Duration: 8 weeks
Course starts: 08 March 2010
Registration: 31 January 2010 - 05 March 2010
(5 places available)
Fees: USD $549.00

More information >>   

COMPOSITING WITH NUKE with Steve Wright
Compositing with Nuke with Steve Wright
Duration: 8 weeks
Course starts: 01 March 2010
Registration: 25 January 2010 - 26 February 2010
(25 places available)
Fees: USD $549.00

More information >>   

MATTE PAINTING with David Luong
Matte Painting with David Luong
Duration: 8 weeks
Course starts: 01 March 2010
Registration: 25 January 2010 - 26 February 2010
(6 places available)
Fees: USD $549.00

More information >>   

MONSTER CHARACTER PAINTING with Don Seegmiller
Monster Character Painting with Don Seegmiller
Duration: 8 weeks
Course starts: 15 February 2010
Registration: 12 January 2010 - 11 February 2010
(3 places available)
Fees: USD $549.00

More information >>   


Modern Game Character Creation with Jonathan Rush
Duration: 9 weeks
Synopsis:

Do you want to jump head first into Modern Game Character Creation? Because CGSociety is thrilled to bring you next-gen game character modeler Jonathan Rush. Jonathan will to take you under the hood to show you the ins and outs of creating cool game characters.

More >>

Rigging in Maya 1 with Todd Widup
Duration: 8 weeks
Synopsis:

Lead Creature Technical Director and Maya guru Todd Widup is back to take you through the ins and outs of rigging in Maya 1. This is the first part of two workshops, where Rigging in Maya 1 takes the student thru many aspects of rigging, from coming up with a check list of what all the rig has to contain, to optimum positioning of joints, and finally, work on both scripting the rig building and the mechanics behind the scenes on how to build the rig by hand.

More >>

Compositing in Nuke with Steve Wright
Duration: 8 weeks
Synopsis:

Join Steve Wright, master compositing trainer, for an 8-week introduction to Nuke, the powerful new visual effects compositing program that is taking the visual effects industry by storm. While designed for compositors, this workshop is also ideal for 3D artists that want to understand the Nuke workflow as it is being integrated into modern CGI production pipelines.

More >>

Photoreal Textures with Paul Fedor
Duration: 8 weeks
Synopsis:

Award winning music video director, PlayStation cinematics and pipelines consultant, texture guru and major author of Essence: The Face, Paul Fedor is repeating his Photoreal Textures workshop. In this workshop, Paul will motivate and drive his students to explore a photo based texture pipeline. Often assets are faked by hand painting and compositing but this workshop will go into how high-quality photo textures speed up workflow, expand realism, and minimize shaders for game and high-end assets.

More >>

Modern Game Character Creation with Jonathan Rush
Duration: 9 weeks
Synopsis:

Do you want to jump head first into Modern Game Character Creation? Because CGSociety is thrilled to bring you next-gen game character modeler Jonathan Rush. Jonathan will to take you under the hood to show you the ins and outs of creating cool game characters.

More >>

Real Flow Essentials with Allan McKay
Duration: 8 weeks
Synopsis: Award winning VFX Supervisor and Technical Director Allan McKay, takes us into the world of Fluid Dynamics, utilizing Fluid Dynamics software Real Flow to cover many of the concepts of simulating fluids such as water and lava, including more jellow and latex type of textures. Participating students will gain a true understanding of Real Flow, how it works and how to push Real Flow beyond its limits. More >>

Face and Figure Painting with Don Seegmiller
Duration: 8 weeks
Synopsis:

Have you ever wanted to learn or improve your ability to represent the humanoid face and figure in digital painting programs? Have you wanted to work on taking a human figure and creating a character from the reference? Have you wanted to learn a bit more about how to paint costumes and fabric in your images? If any or all of the above have crossed your mind then Don Seegmiller’s Face and Figure Painting workshop is for you.

More >>

Architectural Visualization with Roger Cusson
Duration: 8 weeks
Synopsis: Roger Cusson's workshop is about creating design visualizations of your architectural projects. The focus here is to get you started in Design Viz without getting bogged down in the intricacies of producing hyper real renderings. Much of the class will focus on modelling architectural structures and will then present in some detail lighting, material creation and rendering. More >>

Compositing in Nuke with Steve Wright
Duration: 8 weeks
Synopsis:

Join Steve Wright, master compositing trainer, for an 8-week introduction to Nuke, the powerful new visual effects compositing program that is taking the visual effects industry by storm. While designed for compositors, this workshop is also ideal for 3D artists that want to understand the Nuke workflow as it is being integrated into modern CGI production pipelines.

More >>

Lighting & Rendering in Maya with Jeremy Birn
Duration: 8 weeks
Synopsis:

Over these eight weeks, Jeremy will guide students in the mastery of Maya’s lighting tools and rendering options, and help students realize the full power and creative control possible in crafting professionally-lit images. Jeremy will feature weekly videos showing workflow, tips, tricks, and options in every stage from how the advantages of different types of lights, through to creating render layers and compositing together images from separate passes.

More >>

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Modeling Supervisor and Technical Director Cesar Dacol Jr., will drive and mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students’ skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.1.

More >>

Scripting in Maya - MELscript and Python with Todd Widup
Duration: 8 weeks
Synopsis:

Lead Creature Technical Director and Maya guru Todd Widup will take you under the hood of Scripting in Maya with MELScript and Python. Todd will take you into the top layer of the programming guts and scripts in both MELScript as well as the newly introduced Python script within Maya.

More >>

Matte Painting with David Luong
Duration: 8 weeks
Synopsis:

Matte Painter, compositor and VFX guru David Luong is back with his updated Matte Painting workshop. This is an intermediate to advanced level matte painting class using Adobe Photoshop as well as using AfterEffects and/or Nuke to composite your design into your final project using Maya.

More >>

Photorealism with mental ray with Boaz Livny
Duration: 8 weeks
Synopsis:

Photorealism with mental ray with CG Artist, Technical Director, author and mental ray master Boaz Livny is a workshop designed for students who wish to perfect their existing texturing techniques as well as be shown the secrets to creating professional looking photorealistic textures.

More >>

Modern Game Character Creation with Jonathan Rush
Duration: 8 weeks
Synopsis:

Do you want to jump head first into Modern Game Character Creation? Because CGSociety is thrilled to bring you next-gen game character modeler Jonathan Rush. Jonathan will to take you under the hood to show you the ins and outs of creating cool game characters.

More >>

Hollywood VFX for Live Action Integration with Allan McKay
Duration: 8 weeks
Synopsis:

Hollywood Technical Director & Visual Effects Specialist Allan McKay will take you through Visual Effects from a production standpoint, and follow the process from the initial pre-production stages through to the end product. Using FumeFX, Afterburn and Fusion, you'll be creating hollywood style special effects and use Fusin to composite your effects into your scene.

More >>

Technical Direction in XSI with Python with Raffaele Fragapane
Duration: 8 weeks
Synopsis:

In this new workshop, Raffaele Fragapane tackles the important elements in Softimage, Python and the Design & Programming of Technical Direction. In doing so, Raffaele will illuminate the pathways to aspiring TDs and artists who wish to gain a better understanding of what goes on ‘under the hood’.

More >>

Compositing in Nuke with Steve Wright
Duration: 8 weeks
Synopsis:

Join Steve Wright, master compositing trainer, for an 8-week introduction to Nuke, the powerful new visual effects compositing program that is taking the visual effects industry by storm. While designed for compositors, this workshop is also ideal for 3D artists that want to understand the Nuke workflow as it is being integrated into modern CGI production pipelines.

More >>

Blend Shapes in Mudbox 2009 with Bryan Silva
Duration: 8 weeks
Synopsis:

Join Facial Modeler Bryan Silva in this brand new CGWorkshop Blend Shapes in Mudbox 2009. Over these eight weeks, students will be exploring different theories of blend shape creation and utilize samples of facial research to create their own blend shapes using Mudbox 2009's unique feature set.

More >>

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Modeling Supervisor and Technical Director Cesar Dacol Jr., will drive and mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students’ skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.1.

More >>

Architectural Visualization with Roger Cusson
Duration: 8 weeks
Synopsis: Roger Cusson's workshop is about creating design visualizations of your architectural projects. The focus here is to get you started in Design Viz without getting bogged down in the intricacies of producing hyper real renderings. Much of the class will focus on modelling architectural structures and will then present in some detail lighting, material creation and rendering. More >>

Lighting & Rendering in Maya with Jeremy Birn
Duration: 8 weeks
Synopsis:

Over these eight weeks, Jeremy will guide students in the mastery of Maya’s lighting tools and rendering options, and help students realize the full power and creative control possible in crafting professionally-lit images. Jeremy will feature weekly videos showing workflow, tips, tricks, and options in every stage from how the advantages of different types of lights, through to creating render layers and compositing together images from separate passes.

More >>

ZBrush - Character Design and Modeling with Zack Petroc
Duration: 8 weeks
Synopsis:

Join Zack Petroc for Character Design and Modeling in ZBrush! With a focus on design and digital sculpting, Zack will mentor his students through the process of creating, texturing, and retopologizing a character in ZBrush 3.1.

More >>

Hollywood VFX for Live Action Integration with Allan McKay
Duration: 8 weeks
Synopsis:

Hollywood Technical Director & Visual Effects Specialist Allan McKay will take you through Visual Effects from a production standpoint, and follow the process from the initial pre-production stages through to the end product. Using FumeFX, Afterburn and Fusion, you'll be creating hollywood style special effects and use Fusin to composite your effects into your scene.

More >>

Matte Painting with David Luong
Duration: 8 weeks
Synopsis:

Matte Painter, compositor and VFX guru David Luong is back with his updated Matte Painting workshop. This is an intermediate to advanced level matte painting class using Adobe Photoshop as well as using AfterEffects and/or Nuke to composite your design into your final project using Maya.

More >>

Fundamentals of Digital Painting with Don Seegmiller
Duration: 8 weeks
Synopsis:

Don Seegmiller’s Fundamentals of Digital Painting workshop is designed for the beginning digital painter. There seems to be a lack of good basic instruction when it comes to digital painting therefore this workshop hopes to fill that lack of instruction and give the beginning digital painter a good foundation for their own future work. If you are a beginning digital painter or have never painted an image digitally but have wanted to give it a try, then this is the workshop for you.

More >>

Mechanical Rigging in Maya with Todd Widup
Duration: 8 weeks
Synopsis:

Lead Creature Technical Director and Maya guru Todd Widup has returned with a brand new workshop, Mechanical Rigging in Maya. Todd will lead students through the rigging of two drastically different vehicles; a four legged walking droid and a mustang GT500. The droid will feature an autowalk system that is driven by the distance walked, and the car will feature an auto drive system(path based) with suspension and body roll.

More >>

Photorealism with mental ray with Boaz Livny
Duration: 8 weeks
Synopsis:

Photorealism with mental ray with CG Artist, Technical Director, author and mental ray master Boaz Livny is a workshop designed for students who wish to perfect their existing texturing techniques as well as be shown the secrets to creating professional looking photorealistic textures.

More >>

Compositing with Shake with Steve Wright
Duration: 8 weeks
Synopsis:

Do you want to jump head first into digital compositing? Because CGSociety is thrilled to repeat Compositing with Shake with Senior Compositor, 2D Technical Director and digital compositing author Steve Wright. Steve is a senior industry veteran in digital compositing with over 60 impressive film credits such as Blade: Trinity, Ray, Solaris, Traffic, U-571, Air Force One and many, many more.

More >>

Cybergirl with Steven Stahlberg
Duration: 8 weeks
Synopsis:

The CGWorkshops Cybergirl classes have always been popular with the CGSociety community and we are pleased to announce that internationally acknowledged, world class digital artist and Maya Master Steven Stahlberg is back to repeat his highly popular Cybergirl workshop. The course will cover referencing, anatomy, polygonal framing, topology, modeling, texturing, workflow, accessorizing and joint deformation.

More >>

Face and Figure Painting with Don Seegmiller
Duration: 8 weeks
Synopsis:

Have you ever wanted to learn or improve your ability to represent the humanoid face and figure in digital painting programs? Have you wanted to work on taking a human figure and creating a character from the reference? Have you wanted to learn a bit more about how to paint costumes and fabric in your images? If any or all of the above have crossed your mind then Don Seegmiller’s Face and Figure Painting workshop is for you.

More >>

Hollywood VFX for Live Action Integration with Allan McKay
Duration: 8 weeks
Synopsis:

In this new CGWorkshop, Hollywood Technical Director & Visual Effects Specialist Allan McKay will take you through Visual Effects from a production standpoint, and follow the process from the initial pre-production stages through to the end product. Using FumeFX, Afterburn and Fusion, you'll be creating hollywood style special effects and use Fusin to composite your effects into your scene.

More >>

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Modeling Supervisor and Technical Director Cesar Dacol Jr., will drive and mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students’ skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.1.

More >>

3ds Max Techniques with Michele Bousquet
Duration: 8 weeks
Synopsis:

Learn to get faster and better results with 3ds Max using time-saving tricks. 3ds Max can be daunting with its hundreds of tools and options, but you’ll learn to get the most from 3ds Max with speed techniques from 3ds Max guru Michele Bousquet. No need to spend hours or days on complex techniques when you can get the same result with a more direct approach.

More >>

Lighting & Rendering in Maya with Jeremy Birn
Duration: 8 weeks
Synopsis:

Over these eight weeks, Jeremy will guide students in the mastery of Maya’s lighting tools and rendering options, and help students realize the full power and creative control possible in crafting professionally-lit images. Jeremy will feature weekly videos showing workflow, tips, tricks, and options in every stage from how the advantages of different types of lights, through to creating render layers and compositing together images from separate passes.

More >>

Fume FX - Hollywood Digital Pyrotechnics with Allan McKay
Duration: 8 weeks
Synopsis:

With the new implementation of fluids into 3d studio max in the form of the plugin FumeFX – visual effects has never been so fun! However, tackling a subject like fluids to most can be quite tricky to grasp, let alone master as the learning curve can sometimes be quite steep. In this workshop Allan will take the bull by the horns and jump right into creating high end visual effects with digital fire and explosions and other cool content.

More >>

Cybergirl with Steven Stahlberg
Duration: 8 weeks
Synopsis:

The CGWorkshops Cybergirl classes have always been popular with the CGSociety community and we are pleased to announce that internationally acknowledged, world class digital artist and Maya Master Steven Stahlberg is back to repeat his highly popular Cybergirl workshop. The course will cover referencing, anatomy, polygonal framing, topology, modeling, texturing, workflow, accessorizing and joint deformation.

More >>

Photorealism with mental ray with Boaz Livny
Duration: 8 weeks
Synopsis:

Photorealism with mental ray with CG Artist, Technical Director, author and mental ray master Boaz Livny is a workshop designed for students who wish to perfect their existing texturing techniques as well as be shown the secrets to creating professional looking photorealistic textures.

More >>

Architectural Visualization with Roger Cusson
Duration: 8 weeks
Synopsis: Roger Cusson's workshop is about creating design visualizations of your architectural projects. The focus here is to get you started in Design Viz without getting bogged down in the intricacies of producing hyper real renderings. Much of the class will focus on modelling architectural structures and will then present in some detail lighting, material creation and rendering. More >>

Modern Game Character Creation with Jonathan Rush
Duration: 8 weeks
Synopsis:

Do you want to jump head first into Modern Game Character Creation? Because CGSociety is thrilled to bring you next-gen game character modeler Jonathan Rush. Jonathan will to take you under the hood to show you the ins and outs of creating cool game characters.

More >>

Matte Painting with David Luong
Duration: 8 weeks
Synopsis:

IMatte Painter and Compositing guru David Luong is back to uncover the secrets behind creating realistic matte paintings. Topics that will be covered are: Setting up the canvas and going from Concept to Matte Painting; Painting, Cloning, Photo Manipulation and Layer techniques; Color theory, Perspective, and Light/Shadow concepts; Setting up 2D, 2.5D, and 3D Projection and compositing techniques using Photoshop, After Effects, Nuke and Maya

More >>

Scripting in Maya - MELscript and Python with Todd Widup
Duration: 8 weeks
Synopsis:

Lead Creature Technical Director and Maya guru Todd Widup will take you under the hood of Scripting in Maya with MELScript and Python. Todd will take you into the top layer of the programming guts and scripts in both MELScript as well as the newly introduced Python script within Maya.

More >>

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Modeling Supervisor and Technical Director Cesar Dacol Jr., will drive and mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students’ skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.1.

More >>

Visual Effects for Film with Allan McKay
Duration: 8 weeks
Synopsis: Allan McKay will mentor students in the use of 3ds Max pluggins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. In this fantastic new workshop, Hollywood Technical Director & Visual Effects Specialist Allan McKay will guide and mentor students in the use of 3ds Max plug-ins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. More >>

Compositing with Shake with Steve Wright
Duration: 8 weeks
Synopsis:

Do you want to jump head first into digital compositing? Because CGSociety is thrilled to repeat Compositing with Shake with Senior Compositor, 2D Technical Director and digital compositing author Steve Wright. Steve is a senior industry veteran in digital compositing with over 60 impressive film credits such as Blade: Trinity, Ray, Solaris, Traffic, U-571, Air Force One and many, many more.

More >>

Environment Concept Design with Philip Straub
Duration: 8 weeks
Synopsis:

World-renowned concept art director, illustrator and designer Philip Straub, is back! Now featuring video tutorials, this updated workshop, will be focusing on the fundamentals needed to create world class Environment Concept Art with special attention given to composition, perspective, lighting, and color theory.

More >>

Character Rigging with Biped with Paul Hormis
Duration: 8 weeks
Synopsis:

Rigging Guru Paul Hormis will provide students with the tools and techniques required to rig a character using Biped. Students will be taken through the process, from beginning to end of the pipeline process. Students will be able to take the mesh of a character and deliver it as a fully animatable character fit for a production pipeline.

More >>

Photoreal Textures with Paul Fedor
Duration: 8 weeks
Synopsis:

Award winning music video director, PlayStation cinematics and pipelines consultant, texture guru and major author of Essence: The Face, Paul Fedor is repeating his Photoreal Textures workshop. In this workshop, Paul will motivate and drive his students to explore a photo based texture pipeline. Often assets are faked by hand painting and compositing but this workshop will go into how high-quality photo textures speed up workflow, expand realism, and minimize shaders for game and high-end assets.

More >>

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr
Duration: 8 weeks
Synopsis:

In this CGWorkshop, Modeling Supervisor and Technical Director Cesar Dacol Jr., will drive and mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students’ skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.1.

More >>

Cybergirl with Steven Stahlberg
Duration: 8 weeks
Synopsis:

The CGWorkshops Cybergirl classes have always been popular with the CGSociety community and we are pleased to announce that internationally acknowledged, world class digital artist and Maya Master Steven Stahlberg is back to repeat his highly popular Cybergirl workshop. The course will cover referencing, anatomy, polygonal framing, topology, modeling, texturing, workflow, accessorizing and joint deformation.

More >>

Fume FX - Hollywood Digital Pyrotechnics with Allan McKay
Duration: 8 weeks
Synopsis:

With the new implementation of fluids into 3d studio max in the form of the plugin FumeFX – visual effects has never been so fun! However, tackling a subject like fluids to most can be quite tricky to grasp, let alone master as the learning curve can sometimes be quite steep. In this workshop Allan will take the bull by the horns and jump right into creating high end visual effects with FumeFX. Students will be creating digital fire and explosions and other cool content, whilst also introducing other interesting elements.

More >>

Character Rigging in Maya with Todd Widup
Duration: 8 weeks
Synopsis: Todd Widup will take students through the ins and outs of rigging using Maya. This course will start on some of the basic techniques used for biped characters and then move into advanced concepts and ideas for bipeds/quadrupeds. In the final weeks of the class, techniques for rigging various creatures will be discussed, along with ways to troubleshoot issues within the rig and within the animation file. More >>

3ds Max Techniques with Michele Bousquet
Duration: 8 weeks
Synopsis:

Learn to get results with 3ds Max better and faster using time-saving tricks. Over these eight weeks, 3ds Max guru Michele Bousquet will unveil numerous tools and tricks for getting spectacular results with 3ds Max in a minimum of time.

More >>

Character Animation with Biped with Michele Bousquet
Duration: 8 weeks
Synopsis:

In this workshop, Certified Autodesk Instructor Michele Bousquet author of 3ds Max Animation with Biped and Model, Rig, Animate with 3ds Max 7 will take students through the world of Character Animation with Biped.

Over these eight weeks, you will learn how the Biped footsteps feature can shortcut more advanced IK tools such as freeform animation.

More >>

Lighting & Rendering in Maya with Jeremy Birn
Duration: 8 weeks
Synopsis:

Over these eight weeks, Jeremy will guide students in the mastery of Maya’s lighting tools and rendering options, and help students realize the full power and creative control possible in crafting professionally-lit images. Jeremy will feature weekly videos showing workflow, tips, tricks, and options in every stage from how the advantages of different types of lights, through to creating render layers and compositing together images from separate passes.

More >>

Visual Effects for Film with Allan McKay
Duration: 8 weeks
Synopsis: Allan McKay will mentor students in the use of 3ds Max pluggins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. In this fantastic new workshop, Hollywood Technical Director & Visual Effects Specialist Allan McKay will guide and mentor students in the use of 3ds Max plug-ins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. More >>

Face and Figure Painting with Don Seegmiller
Duration: 8 weeks
Synopsis:

Have you ever wanted to learn or improve your ability to represent the humanoid face and figure in digital painting programs? Have you wanted to work on taking a human figure and creating a character from the reference? Have you wanted to learn a bit more about how to paint costumes and fabric in your images? If any or all of the above have crossed your mind then Don Seegmiller’s Face and Figure Painting workshop is for you.

More >>

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Modeling Supervisor and Technical Director Cesar Dacol Jr., will drive and mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students’ skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.1.

More >>

Matte Painting with David Luong
Duration: 8 weeks
Synopsis:

In this brand new online workshop, Matte Painter and Compositing guru David Luong, will reveal the secret behind creating realistic matte paintings. Topics that will be covered are: Setting up the canvas and going from Concept to Matte Painting; Painting, Cloning, Photo Manipulation and Layer techniques; Color theory, Perspective, and Light/Shadow concepts; Setting up 2D, 2.5D, and 3D Projection and compositing techniques using Photoshop, After Effects, Nuke, Maya and/or 3D Studio Max.

More >>

Compositing with Shake with Steve Wright
Duration: 8 weeks
Synopsis:

Do you want to jump head first into digital compositing? Because CGSociety is thrilled to repeat Compositing with Shake with Senior Compositor, 2D Technical Director and digital compositing author Steve Wright. Steve is a senior industry veteran in digital compositing with over 60 impressive film credits such as Blade: Trinity, Ray, Solaris, Traffic, U-571, Air Force One and many, many more.

More >>

Fume FX - Hollywood Digital Pyrotechnics with Allan McKay
Duration: 8 weeks
Synopsis:

With the new implementation of fluids into 3d studio max in the form of the plugin FumeFX – visual effects has never been so fun! However, tackling a subject like fluids to most can be quite tricky to grasp, let alone master as the learning curve can sometimes be quite steep. In this workshop Allan will take the bull by the horns and jump right into creating high end visual effects with FumeFX. Students will be creating digital fire and explosions and other cool content, whilst also introducing other interesting elements.

More >>

Low Polygon Character modeling with Michele Bousquet
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Autodesk Certified Instructor and author of Harnessing 3ds Max 8, Michele Bousquet, goes beyond basic polygon modeling to show students the most important tools and best workflow for modeling characters. The final product will equip students with a finished model for their portfolio.

More >>

Scripting in Maya - MELscript and Python with Todd Widup
Duration: 8 weeks
Synopsis:

Lead Creature Technical Director and Maya guru Todd Widup will take you under the hood of Scripting in Maya with MELScript and Python. Todd will take you into the top layer of the programming guts and scripts in both MELScript as well as the newly introduced Python script within Maya.

More >>

Lighting & Rendering in Maya with Jeremy Birn
Duration: 8 weeks
Synopsis:

Over these eight weeks, Jeremy will guide students in the mastery of Maya’s lighting tools and rendering options, and help students realize the full power and creative control possible in crafting professionally-lit images. Jeremy will feature weekly videos showing workflow, tips, tricks, and options in every stage from how the advantages of different types of lights, through to creating render layers and compositing together images from separate passes.

More >>

ZBrush - Sculpting Digital Characters with Cesar Dacol Jr
Duration: 8 weeks
Synopsis:

In this new online CGWorkshop, Modeling Supervisor and Technical Director Cesar Dacol Jr., will drive and mentor students in the fundamentals of ZBrush, the digital sculpting tool, as they pertain to creating digital characters. By exploring and creating characters in ZBrush, students’ skills with be strengthened and honed in preparation for production. Students will be studying the digital sculpting paradigms as well as the texturing and retopology within ZBrush 3.1.

More >>

Architectural Visualization with Roger Cusson
Duration: 8 weeks
Synopsis: Roger Cusson's workshop is about creating design visualizations of your architectural projects. The focus here is to get you started in Design Viz without getting bogged down in the intricacies of producing hyper real renderings. Much of the class will focus on modelling architectural structures and will then present in some detail lighting, material creation and rendering. More >>

Photoreal Textures II with Paul Fedor
Duration: 8 weeks
Synopsis:

Award winning music video director, PlayStation cinematics and pipelines consultant, texture guru and major author of Essence: The Face, Paul Fedor is repeating his Photoreal Textures workshop with Photoreal Textures 2. More >>

Character Rigging in Maya III with Todd Widup
Duration: 9 weeks
Synopsis: Todd Widup will take students through the ins and outs of rigging using Maya. This course will start on some of the basic techniques used for biped characters and then move into advanced concepts and ideas for bipeds/quadrupeds. In the final weeks of the class, techniques for rigging various creatures will be discussed, along with ways to troubleshoot issues within the rig and within the animation file. More >>

Cybergirl v7.0 with Steven Stahlberg
Duration: 8 weeks
Synopsis:

Due to such overwhelming popularity, internationally acknowledged, world class digital artist and Maya Master Steven Stahlberg has agreed to repeat this highly popular workshop. In Cybergirl v7.0, Steven will be delivering essentially the same course as from his previous Cybergirl classes but with the inclusion of some updated material as well as some great videos.

More >>

Low-Polygon Character Modeling III with Michele Bousquet
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Autodesk Certified Instructor and author of Harnessing 3ds Max 8, Michele Bousquet, goes beyond basic polygon modeling to show students the most important tools and best workflow for modeling characters. The final product will equip students with a finished model for their portfolio.

More >>

Visual Effects for Film II with Allan McKay
Duration: 8 weeks
Synopsis: Allan McKay will mentor students in the use of 3ds Max pluggins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. In this fantastic new workshop, Hollywood Technical Director & Visual Effects Specialist Allan McKay will guide and mentor students in the use of 3ds Max plug-ins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. More >>

Compositing with Shake with Steve Wright
Duration: 8 weeks
Synopsis:

Do you want to jump head first into digital compositing? Because CGSociety is thrilled to add digital compositing to our lineup of CG Workshops with Senior Compositor, 2D Technical Director and digital compositing author Steve Wright. Steve is a senior industry veteran in digital compositing with over 60 impressive film credits such as Blade: Trinity, Ray, Solaris, Traffic, U-571, Air Force One and many, many more.

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Face and Figure Painting with Don Seegmiller
Duration: 8 weeks
Synopsis:

Have you ever wanted to learn or improve your ability to represent the humanoid face and figure in digital painting programs? Have you wanted to work on taking a human figure and creating a character from the reference? Have you wanted to learn a bit more about how to paint costumes and fabric in your images? If any or all of the above have crossed your mind then Don Seegmiller’s Face and Figure Painting workshop is for you.

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Photoreal Textures with
Duration: 8 weeks
Synopsis:

In this fantastic new workshop, award winning music video director, PlayStation cinematics and pipelines consultant and major author of Essence: The Face , Paul Fedor will motivate and drive his students to explore a photo based texture pipeline.

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MAXScript Fundamentals II with Michele Bousquet, Borislav Petrov
Duration: 8 weeks
Synopsis:

In this fantastic CGWorkshop, Michele Bousquet, author of MAXScript Made Easy and Borislav “Bobo” Petrov, Visual Effects Technical Director at Frantic Films, will assist and mentor students in the fundamentals of MAXScript, the programming language built into 3ds Max.

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Character Rigging in Maya II with Todd Widup
Duration: 9 weeks
Synopsis: Todd Widup will take students through the ins and outs of rigging using Maya. This course will start on some of the basic techniques used for biped characters and then move into advanced concepts and ideas for bipeds/quadrupeds. In the final weeks of the class, techniques for rigging various creatures will be discussed, along with ways to troubleshoot issues within the rig and within the animation file. More >>

Monster Character Painting II with Don Seegmiller
Duration: 8 weeks
Synopsis:

This workshop will cover the basic skills along with some tricks of the trade, to help students improve their painting of characters and figures. This workshop will concentrate on “monsters” in particular so that a number of different types of characters can be painted and explored, using different body textures, features, color combinations, and let the students imaginations run wild.

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Character Animation with Biped with Michele Bousquet
Duration: 8 weeks
Synopsis:

In this exciting new workshop, Michele Bousquet author of Model, Rig, Animate with 3ds Max 7 and Autodesk Certified Instructor will take students through Character Animation with Biped.

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Cybergirl v6.0 with Steven Stahlberg
Duration: 8 weeks
Synopsis:

Due to such overwhelming popularity, internationally acknowledged, world class digital artist and Maya Master Steven Stahlberg has agreed to repeat this highly popular workshop. In Cybergirl v6.0, Steven will be delivering essentially the same course as from his previous Cybergirl classes but with the inclusion of some updated material as well as some great videos.

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Character Rigging in Maya with Todd Widup
Duration: 8 weeks
Synopsis: Todd Widup will take students through the ins and outs of rigging using Maya. This course will start on some of the basic techniques used for biped characters and then move into advanced concepts and ideas for bipeds/quadrupeds. In the final weeks of the class, techniques for rigging various creatures will be discussed, along with ways to troubleshoot issues within the rig and within the animation file. More >>

Low-Polygon Character Modeling II with Michele Bousquet
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Autodesk Certified Instructor and author of Harnessing 3ds Max 8, Michele Bousquet, goes beyond basic polygon modeling to show students the most important tools and best workflow for modeling characters. The final product will equip students with a finished model for their portfolio.

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Visual Effects for Film with Allan McKay
Duration: 8 weeks
Synopsis: Allan McKay will mentor students in the use of 3ds Max pluggins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. In this fantastic new workshop, Hollywood Technical Director & Visual Effects Specialist Allan McKay will guide and mentor students in the use of 3ds Max plug-ins AfterBurn and PFlow tools to illustrate their full power in creating amazing visual effects. More >>

Character Rigging with Biped II with Paul Hormis
Duration: 8 weeks
Synopsis:

In this fantastic eight week workshop, using a mixture of video and text, Paul Hormis will provide students with the tools and techniques required to rig a character using Biped. Students will be taken through the process, from beginning to end of the pipeline process. Students will be able to take the mesh of a character and deliver it as a fully animatable character fit for a production pipeline.

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Brushwork with Painter II with Cris Palomino
Duration: 8 weeks
Synopsis:

Cris Palomino draws on her vast years of experience at the Disney Consumer Products division of the The Walt Disney Studios, to demonstrate the versatility and brilliance of Painter to create oil paintings, watercolors, pencil sketches, pastel drawings, poster serigraphs and much, much more.

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Cybergirl V with Steven Stahlberg
Duration: 8 weeks
Synopsis: Considering the tremendous success of his Cybergirl courses in 2005 and 2006, internationally acknowledged, world class digital artist and Maya Master Steven Stahlberg has agreed to repeat this highly popular workshop. Due to enormous requests for more workshops by Steven, we are proud to announce that he is available for an early 2007 class. More >>

MAXScript Fundamentals with Michele Bousquet, Borislav Petrov
Duration: 8 weeks
Synopsis:

In this fantastic CGWorkshop, Michele Bousquet, author of MAXScript Made Easy and Borislav “Bobo” Petrov, Visual Effects Technical Director at Frantic Films, will assist and mentor students in the fundamentals of MAXScript, the programming language built into 3ds Max.

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Previsualisation & Cinematography II with Brian Pohl
Duration: 8 weeks
Synopsis: Over eight weeks, Brian J. Pohl, Previsualisation Supervisor and co-owner of Persistence Of Vision Previs, will tutor students to use Maya in order to understand the basics of camera blocking, screen direction, compositional language, film aspect ratios, the 180 rule and more. More >>

Low-Polygon Character Modeling with Michele Bousquet
Duration: 8 weeks
Synopsis:

In this 8 week workshop, Michele Bousquet author of Model, Rig, Animate with 3ds max 7 and an Autodesk Certified Instructor, goes beyond basic polygon modeling to show students the most important tools and best workflow for modeling characters. The final product will equip students with a finished model for their portfolio.

More >>

Monster Character Painting with Don Seegmiller
Duration: 8 weeks
Synopsis:

This workshop will cover the basic skills along with some tricks of the trade, to help students improve their painting of characters and figures. This workshop will concentrate on “monsters” in particular so that a number of different types of characters can be painted and explored, using different body textures, features, color combinations, and let the students imaginations run wild.

More >>

Character Rigging with Biped with Paul Hormis
Duration: 8 weeks
Synopsis:

In this fantastic eight week workshop, using a mixture of video and text, Paul Hormis will provide students with the tools and techniques required to rig a character using Biped. Students will be taken through the process, from beginning to end of the pipeline process. Students will be able to take the mesh of a character and deliver it as a fully animatable character fit for a production pipeline.

More >>

Brushwork with Painter with Cris Palomino
Duration: 8 weeks
Synopsis:

Cris uses her vast experience with Painter in a professional field, which includes many of the thirteen years she worked as an artist and manager of Character Art at the Disney Consumer Products division of the The Walt Disney Studios in Burbank, CA, to demonstrate the versatility and brilliance of this program to create oil paintings, watercolors, pencil sketches, pastel drawings, poster serigraphs and much more.

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Environment Concept Design II with Philip Straub
Duration: 8 weeks
Synopsis:

World-renowned concept art director, illustrator and designer Philip Straub is back with his fantastic workshop Environment Concept Design. This class will focus on the fundamentals required to create world class environment concept art.

Over 8 weeks, Philip will share some of his vast experience in digital illustration technique and concept design and tutor students on composition, perspective, lighting, and color theory using Adobe Photoshop and Corel Painter (students may use traditional media or employ 3D for initial block layout). This class is a must for all concept art artists!

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MEL Scripting II with Todd Widup
Duration: 9 weeks
Synopsis:

Due to the success of his MEL Scripting for Beginners course, highly talented Todd Widup has agreed to repeat this fantastic workshop for a second time.

The objective of this course is to open the artist's eyes to usefulness of MEL Scripting by assisting them in finding ways to develop and streamline their workflow.

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Cybergirl IV with Steven Stahlberg
Duration: 7 weeks
Synopsis: Due to the enormous success of his three Cybergirl courses in 2005 and early 2006, Steven Stahlberg has agreed to repeat his highly popular course, possibly for the last time. Internationally acknowledged, world class digital artist and recently appointed Maya Master Steven Stahlberg will be sharing some of his 20 years experience in depicting beautiful women. More >>

Previsualisation & Cinematography with Brian Pohl
Duration: 8 weeks
Synopsis: Over eight weeks Brian J. Pohl, previs supervisor and co-owner of Persistence Of Vision Previs, will tutor students to use Maya in order to understand the basics of camera blocking, screen direction, compositional language, film aspect ratios, the 180 rule and more. More >>

MAXScript with Martijn van Herk
Duration: 8 weeks
Synopsis: In this eight week workshop Martijn van Herk will introduce students to the fundamentals required to realize the full potential of MAXScript and learn to utilize its broad range of features. More >>

Figuratively Speaking with Rebecca Kimmel
Duration: 9 weeks
Synopsis: In this new course Rebecca Kimmel will instill the basics required to accurately and faithfully interpret the human form. Rebecca will help artists improve their understanding of the human form with a series of lectures and demonstrations. More >>

mental ray with Barton Gawboy
Duration: 8 weeks
Synopsis:

Over eight weeks Barton Gawboy, Director of Training and Special Projects with mental images, will tutor students to use a custom set of shaders that follow a specific "look development philosophy".

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Creating Textures with Robin Cooper
Duration: 8 weeks
Synopsis:

In this eight week workshop Robin Cooper will draw on her skills as an analog and digital painter to demonstrate techniques required to create exceptional 2D texture paintings for use in 3D environments.

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Cybergirl III with Steven Stahlberg
Duration: 7 weeks
Synopsis: Due to the overwhelming success of two Cybergirl courses in 2005 CGWorkshops will begin 2006 with Cybergirl 3. Internationally acknowledged, world class digital artist and recently appointed Maya Master Steven Stahlberg will again share some of his 20 years experience in depicting beautiful women. More >>

MEL Scripting with Todd Widup
Duration: 8 weeks
Synopsis:

The objective of this course is to open the artist's eyes to usefulness of melScripting by assisting them in finding ways to develop and streamline their workflow.

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Drawing on the Past with Rebecca Kimmel
Duration: 9 weeks
Synopsis: In this course Rebecca Kimmel will instill the basics required to accurately and faithfully interpret the human form. Rebecca will work from the 'inside out' studying skeletal, musculatory and anatomical form as a basis for excellent figurative illustration. More >>

Cybergirl II (Reloaded) with Steven Stahlberg
Duration: 7 weeks
Synopsis: Following the phenomenal demand for his first course. Internationally acknowledged, world class digital artist and recently appointed Maya Master Steven Stahlberg will again share some of his 20 years experience in depicting beautiful women. More >>

Texturing for Production with Leigh van der Byl
Duration: 8 weeks
Synopsis: Over eight weeks this course will investigate texture resolution, image optimization, UV mapping, photo manipulation, reflection mapping, and more. More >>

Cybergirl: Modeling the Female Form with Steven Stahlberg
Duration: 8 weeks
Synopsis: Internationally acknowledged, world class digital artist, Steven Stahlberg will share some of his 20 years experience in depicting beautiful women. More >>

Environment Concept Design with Philip Straub
Duration: 8 weeks
Synopsis: Philip Straub, concept art director, illustrator and designer will host this 8-week course focusing on the fundamentals required to create world class Environment Concept Art. More >>

 
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