Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> Home     > About     > Courses     > Instructors     > FAQ     > Policy     > Classroom      > Support
 

In this exciting new workshop, Michele Bousquet author of 3ds Max Animation with Biped and Model, Rig, Animate with 3ds Max 7 and Autodesk Certified Instructor will take students through the world of Character Animation with Biped.

The 3ds Max Biped module* has some of the most powerful character animation tools available on the PC today. Over these eight weeks, you will learn how the Biped footsteps feature can shortcut more advanced IK tools such as freeform animation. You will have a look “under the hood” to find out how footsteps and freeform animation work so that you will know how to get the most from this complex and robust software.

The Topics covered include:

  • What FK and IK are, and how they work
  • What makes a walk cycle and why IK is ideal for creating them
  • Biped’s FK and IK tools
  • Creating motion files and re-using them with various characters and body parts
  • Special effects with Motion Mixer

Students will also learn how to re-use your character animation over and over with different characters and even different body parts of the same character, and find out how to create special effects such as bullet-time animation with just a few keystrokes.

*The Biped module was formerly called Character Studio, and is still referred to as such in the 3ds Max documentation.

About Michele Bousquet >>
 

Week One: Footsteps
In the first week, you’ll jump right into the animation process and work with footstep animation. You’ll learn how to adjust footstep position and timing, and how to work with the upper body to customize the biped’s walk.

Week Two: Under the Hood
In week two, to get the most from Biped, you will deconstruct a footstep and find out how it’s made. You will also create a custom walk cycle without footsteps and compare the two processes and results.

Week Three: Upper Body Animation
Now that you’ve got the leg animation down, you will work on animating the torso, head, arms, and hands. In week three, you will find out how to automatically balance the Biped when the character bends over, and other tricks for working with the upper body.

Week Four: Sticking and Unsticking
When you push a cart, your hands stay stuck to the handle as your body moves. When you ride a skateboard, your feet stay stuck to a moving object. In week four, you will find out how to stick and unstick the Biped’s hands and feet for climbing a ladder, juggling, and many other animation situations.

Week Five: Motion Mixer
Every Biped animation sequence can be saved as a separate motion file in BIP format. In week five, using the Motion Mixer, you will apply different motion files to various parts of the Biped’s body to create a complete animated sequence.

Week Six: Motion Mixer SFX
In week six, bullet time animation, musical timing, and weighted transitions are just a few of the things you will be able to do with advanced Motion Mixer tools.

Week Seven: Bag of Tricks
Biped has a variety of special-use tricks such as hand anchoring, changing several keys at once, and layering. In week seven, you will learn a mixed bag of tricks for making animation with Biped easier and faster.

Week Eight: Crowd Sequences
In the Final Week, you will create a complex crowd scene automatically with Biped’s Crowd simulation tool. You set up a few basic parameters such as direction and barriers, and the Crowd tool automatically selects a sequence of BIP files to get each Biped moving.

 

Level of Ability

This is an Intermediate level class for 3ds Max users only. Experience with 3ds Max basic tools is required, but experience with Biped is not required. This class does not cover rigging, skinning, or scripting. All animation will be done on standard Bipeds which you will create as part of the class.

Other Requirements
Students need to be familiar with web navigation and browsing, as well as email.

Students need to be familiar with using a bulletin board system (such as CGTalk.com).

Software and Hardware Requirements
Students must have access to a machine with the necessary hardware to 3ds Max animations.

A web browser and internet connection is required. Broadband is mandatory as the tutorials will be both video and text based. You will also be uploading animations for Michele to critique.

This course is no longer available for registration

Begins: 28 May 2007
Ends:
22 July 2007
Sessions: 8
Active weeks: 8
Fees: USD $450.00

Maximum Students:
25
Instructor Location and time zone: United States, New Hampshire GMT -5

Registration:
Closed

Workload:
Reading & Research: 3-5 hours per week. Assignments: Students will be expected to complete assignments on a weekly basis taking between 8-12 hours depending on individual proficiency and speed.

 

IMPORTANT: Online courses require a considerable amount of dedication and enthusiasm to learn. Students must be self-driven and disciplined enough to learn and do the assignments. Success depends on the student's commitment and effort.

For information regarding CGWorkshops policies and procedures, please refer to the following links:

 
© 2002-2009 | The CGSociety - All rights reserved
No part of this website may be reproduced unless for personal use without prior written permission from The CGSociety. www.cgsociety.org.
CGSociety is best viewed in Firefox
Get Firefox!