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CG WORKSHOPS BY INDUSTRY EXPERTS

Since 2004, CGWorkshops has delivered the best in online CG training. We work in partnership with instructors, who are experts in the game and film industries. Together, we deliver high-end content and direct feedback to students.

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Franco De Rosa & Martin Punchev
CGWorkshop: Concept Sculpting and Maquettes with Bryan Wynia

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Ibrahem Swaid
CGWorkshop: Digital Painting - Finishing Touches with Don Seegmiller

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Ruth Marco & Jonathan Kuo
CGWorkshop: Digital Painting - Finishing Touches with Don Seegmiller

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Mike Ulloa
CGWorkshop: High-End Fantasy Game Art Creation with Katon Callaway.

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Jimmy Brunet
CGWorkshop: Matte Painting with David Luong

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David Demaret
CGWorkshop: Becoming a Better Artist with Rob Chang

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Mele Klumpe
CGWorkshop: Becoming a Better Artist with Rob Chang

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Del Melchionda
CGWorkshop: Becoming a Better Artist with Rob Chang

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AJ Lee
Concept Sculpting and Maquettes with Bryan Wynia

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Delcio Gomes
Concept Sculpting and Maquettes with Bryan Wynia

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Mauro D'Elia Matheus
Concept Sculpting and Maquettes with Bryan Wynia

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ALexander Zelensky
Modern Game Art: Weapons with Jon Rush

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Fabricio Moraes
Sculpting and Texturing in Mudbox with Young Choi

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Tristan Conners
Sculpting and Texturing in Mudbox with Young Choi

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Kamil Durzynski
Environment Design For Games with Simon Scales

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Massimo Porcella
Environment Design For Games with Simon Scales

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Stephen Macfarlane
Environment Design For Games with Simon Scales

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Brandon Reimchen
Environment Design For Games with Simon Scales

  • Personal Mentoring

    Receive personal mentoring and guidance from high-end artists, who are experts in their field.

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    Get prepared for real-world employment, with class tutorials and assignments.

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    Workshop videos are streamed to your browser in 720p resolution.

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  • Forum Environment

    Work from your office or home, anywhere in the world, whenever you want.

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CGWorkshop Courses

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3D Environment Design

Paul McWilliams

  Paul McWilliams has been Environment TD on such visually spectacular films as “Harry Potter and the Deathly Hallows” and the Visual Effects Oscar award winning “Inception”. In this 8 week, fully online, mentored CG Environment training course, he'll take you through the vfx production workflow he used to create  "Mal's house" that was such an integral part of the urban Inception dreamscape. Work with Paul as you create, model, refine and texture  a new house (seen pictured above). You'll then work on LookDev, lig...


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25th Jun 2012 - 20th Aug 2012

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Python in Maya

Shaun Friedberg

It can be hard to learn your first scripting language and just as hard to make the transition from one to another. One of the hurdles you might face when making this transition is learning how to think like a Python programmer. In this workshop, we’ll learn how to do this and begin to take advantage of the incredible tool set available to you in Python. Understanding Python opens you up to potential work in areas you might have never considered; other programs, and even other fields. Python is used in many areas other than just ...


Starts / Ends

25th Jun 2012 - 20th Aug 2012

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Creating Maya Plugins - June 2012

Karl Stiefvater

Perhaps one of the greatest strengths of Maya is its ability to be modified and adapted to a variety of uses and media.  In this new fully online 8 week CGWorkshop, The Matrix and Second Life veteran Karl Stiefvater shows you how to reach into the heart of Maya and change it to do YOUR bidding. Rendering, animation, modeling - we'll cover all the major subsystems in Maya and show how to implement the tools YOU want. We'll look at the major APIs for interfacing with Maya's engine, including custom commands, shader nodes, deformer ...


Starts / Ends

25th Jun 2012 - 20th Aug 2012

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Introduction to FX using Houdini

Spencer Lueders

Spencer Lueders is currently a Senior FX Technical Director at Rhythm and Hues Studios in Los Angeles. He's now here to work with you at CGWorkshops in this 8 week online, fully-mentored Houdini training course. Spencer will take you step-by-step through the construction of a production ready scene in Houdini - right from looking at the UI and creating procedures in Week 1, through the Copy Operator, and then on to particles and how to control them when you're creating cracks, wind effects, dissolving effects, fluids etc.  He'll ...


Starts / Ends

25th Jun 2012 - 20th Aug 2012

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3D Creature Sculpting

Bryan Wynia

Students appreciated Bryan Wynia's 3 week Concept Maquettes course so much that he's made a full, 8 week online training course for us. So get ready to make some serious, full-bodied monsters, creatures and characters! Sony Santa Monica's Bryan Wynia will take you through the full 3D character and creature development process, helping you create, refine, sculpt, paint and render until you have not one but two fully crafted maquettes for your portfolio - one bust and one completely fully-bodied. Bryan's experience creating charact...


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25th Jun 2012 - 20th Aug 2012

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Making a Splash: Realflow Workflows revealed

Chris Soyer

In my first CGWorkshop I plan on using a layered approach to teach the students the history of fluid effects in CG, the science behind the sims, and the practical application of this knowledge in Realflow while doing task based lessons geared towards mastering the finer points of the package. I will also build the students eye for fluid work as well as their technical skill by looking at weekly examples of fluid work for discussion. To give you an idea of how a typical class will work - We would begin with a 10-15 minute science...


Starts / Ends

11th Jun 2012 - 6th Aug 2012

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Intermediate to Advanced Techniques in V-Ray - Part 1

Boaz Livny

Boaz Livny brings you the first part of his new CGWorkshop, Intermediate to Advanced techniques in V-ray.   In the first part, you'll learn the fundamentals of lighting and rendering. This will include a basic tour around the V-Ray sofware in both Maya and SoftImage, a look at shading fundamentals and basic lighting techniques.  Boaz will take you through various camera effects like lens shaders and motion blur, rayswitch techniques and how to match live action. He'll then move on to more intermediate topics in the final week - c...


Starts / Ends

11th Jun 2012 - 16th Jul 2012

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Compositing for Feature Animation

Nick Deboar

Building from his experience on a number of animated feature films, Nick Deboar will cover how Nuke is used in modern feature animation pipelines. This course is aimed at compositors who want to know more about compositing 3D renders, and lighting artists wanting to composite their own shots. The course will cover common production tasks, such as dealing with multi-channel exrs, linear color, motion blur, depth of field and premultiplied images. It will then move on to more advanced topics; working with position passes, creating...


Starts / Ends

11th Jun 2012 - 23rd Jul 2012

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Nuke 2D Compositing

Steve Wright

This is where to start on your path to learning to Nuke. This workshop introduces the Nuke interface and shows how to navigate between the viewer, node graph, curve editor, and property panels. Keyframe animation, expressions, and linking between nodes are covered in detail. You will get extensive training on Nuke’s unique 32 bit float “linear lightspace” color management and the major color correcting nodes. The RotoPaint node is covered in great detail with nearly an hour’s worth of tutorials for this very sophistiated ro...


Starts / Ends

11th Jun 2012 - 23rd Jul 2012

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Look development and Image based lighting in Maya

Noah Vice

More often than not the skills you learn while studying a software package are not necessarily the skills you need to make a beautiful, convincing, or photorealistic image. These skills often come later through training and years of experience through trial and error on the job. This workshop is aimed at fast-tracking that learning process by studying the principles and techniques behind good look development and lighting. A sound understanding of these techniques not only provides the artist with a method to consistently achie...


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Fundamentals of Digital Painting

Don Seegmiller

Renowned painter Don Seegmiller’s Fundamentals of Digital Painting workshop is designed for the beginner digital painter. There's a lack of good basic instruction when it comes to digital painting, and this workshop aims to fill that lack of instruction and give the beginner digital painter a good foundation for their own future work. If you are a beginning digital painter or you've never painted an image digitally but want to give it a try, then this workshop is a must! There are so many different ways to approach digital pain...


Starts / Ends

21st May 2012 - 16th Jul 2012

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Sculpting and Texturing in Mudbox

Young Choi

Young Choi is a Senior Character Artist at Sony Santa Monica. He's joined us here st CGWorkshops to share his years of experience creating 3D characters in Autodesk's Mudbox. Young's 3 week Mudbox online training CGWorkshop takes you through the process of creating a Frankenstein monster. Young covers the pros and cons of using Mudbox over similar products and gives a sculpting overview followed by discussions about different sculpting brushes, layers, stamp tools and stencils.  He'll talk you through extracting maps from your sc...


Starts / Ends

21st May 2012 - 11th Jun 2012

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Advanced Maya Dynamics - Breaking Ground

David Alexander

Creating photoreal effects has always been one of the hardest jobs in computer graphics. There’s a very fine balance between simulation and creative control. This is especially true in a fast paced post production world. In this 8 week course David Alexander will take you through the entire shot recently completed for a major TV series. You will learn production proven techniques on how to procedurally generate cracks, falling debris and dust, replicate objects along a surface, work with particle instances, expressions and dyn...


Starts / Ends

14th May 2012 - 9th Jul 2012
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Environment Design for Games

Simon Scales

Video game environment designer, LEGO concept artist and matte painter Simon Scales takes you through the art of creating polished, game-ready environments in this brand new 8 week online digital art training workshop. Simon will start with the basics - setting up an effective workspace to create a professional workflow. He'll then move into idea and reference gathering, and how to quickly generate interesting compositions that form the basis of worlds. You'll look at how to create custom shapes and brushes that can help speed up ...


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Becoming A Better Artist

Robert Chang

  Robert Chang’s “Becoming a Better Artist” has been one of the most popular courses we’ve ever run at CGWorkshops. Why? Because no matter what area you specialize in as a visual artist (3D, 2D, film, animation, comic books, games, illustration, visualization), this course will teach you the most critical knowledge, techniques, and creative approaches that today's artists working in highly competitive industries must know in order to function as a confident and authoritative creative force. Have you been feeling frustr...


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Writing Shaders for Renderman and Mental Ray

Karl Stiefvater

Sometimes, in the quest to create the perfect image, it is necessary to get one's hands dirty in the complicated business of writing shaders.  Be it a new lighting equation or a neat trick from this year's SIGGRAPH, shader writing is the single most powerful way to customize your rendering and set it apart from the herd. In this 8 week online vfx training course we jump into the deep waters of shader creation for the two most popular rendering engines: Renderman and mental ray.  We will see how many concepts transfer from one ...


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Character Facial Rigging

Judd Simantov

For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you. In this new 8 week online workshop, work with Judd as you learn the differences between rigging realistic and stylized faces, discover the best areas to place joints so you get muscle control and good animation control, look at different skin binds and discuss workflow methodologies for painti...


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High-end Fantasy Game Art Creation

Katon Callaway

Games look amazing these days, and trying to create all the necessary assets at such a high standard can seem overwhelming.  Often, we have a vision that we want to see come to life, but it can be tough with all the tools out there to complete it. Join Katon Callaway as he guides you through the process of creating high-quality, industry ready assets that can be used in modern engines.Over these eight weeks, we will try to cover all the bases needed to help you reach the result you want without interfering with your artistic abili...


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Modern Game Art Weapons

Jonathan Rush

Fresh from 5 years of working on Star Wars: The Old Republic, EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry in this short 3 week online digital art training workshop. Building a great weapon can be different to creating a character or creature. EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry. Bring your passion for 3D and perfect your weapon creation skills. This workshop is open to all 3D modelling applications (Max, Maya, XSI, etc...), and tak...


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Face and Figure Painting - March 2012

Don Seegmiller

Portrait painting and figure painting have always been one of the measuring stones of an artists' skill, and humans the most painted and drawn subjects. When you think about it, it's not all that unusual that we should be so interested in the representation of the human face and figure. The reason is of course that we are interested in things that are close to us and what could be closer than what we are? Join renowned digital artist and teacher Don Seegmiller in this 8 week online training workshop in taking traditional paint...


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Our Instructors

  • Robert Chang

    Robert Chang

    Robert "Lunatique" Chang is an artist, writer / director, composer / songwriter, and photographer whose work has been featured Pa...

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  • Don Seegmiller

    Don Seegmiller

    Don Seegmiller has been painting professionally for over 25 years with his work featured in the Painter 6, 7, 8, and IX Wow Books...

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  • Katon Callaway

    Katon Callaway

    Working in the video game industry since 2004, Katon has worked on many games such as 50 Cent: Bullet Proof, True Crime Streets o...

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  • Steve Wright

    Steve Wright

    Steve is a 20 year visual effects compositing veteran with  film credits in over 70 feature films such as Shutter Island, Night...

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The Society

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide

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