Karl Stiefvater is a visual effects artist with over 20 years experience in the field of computer graphics. He has worked on games and film, in academia and the industry, with traditional and real-time rendering. Karl has a special passion for procedural graphics.
Karl's accomplishments include: effects for the Nebuchadnezzar destruction sequence in Matrix: Reloaded; the swarming sentinel destruction effects used throughout the battle sequences of Matrix: Revolutions; procedural generation of the infamous bottomless pit from 300; the then-groundbreaking HDR lighting shaders for Riven: The Sequel to Myst; those shaders and others developed into the LumeTools shader collection for all major rendering systems; teaching undergrad and grad-level graphics courses at Washington University; the interactive exhibit Waterworks shown at SIGGRAPH 2001. Most recently Karl has been working on the infrastructure of the metaverse for Second Life.
Karl grew-up in a funeral home; he owned/ran a cafe on a naked beach in Mexico; he lived on the streets of San Francisco in a 1970 RV. His three-year-old daughter Lily is the smartest, funniest, and most beautiful girl ever born (except for his wife.)
Creating Maya Plugins
Perhaps one of the greatest strengths of Maya is its ability to be modified and adapted to a variety of uses and media. In this new fully online 8 week CGWorkshop, The Matrix and Second Life veteran Karl Stiefvater shows you how to reach into the heart of Maya and change it to do YOUR bidding. Rendering, animation, modeling - we'll cover all the major subsystems in Maya and show how to implement the tools YOU want. We'll look at the major APIs for interfacing with Maya's engine, including custom commands, shader nodes, deformer ...
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