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www.kylekenworthy.com/

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Kyle Kenworthy

Kyle Kenworthy has been an animator in the industry for 7 years. He currently works at Schell Games in Pittsburgh PA. He has worked on numerous projects including Toy Story Midway Mania, where he worked directly with Pixar supervisors, Pirates of the Caribbean Online, & Disney's Toontown. Past projects also include work for clients such as Disney, Pixar, Sea World, Raytheon, The Dallas Mavericks, and Jakks-Pacific.

While in school at the Art Institute of Phoenix Kyle interned at Fatkat Animation where he worked on the short film Rindin the Puffer. He also worked on the feature film What the Bleep!?: Down the Rabbit Hole doing additional animation.

Kyle is a contributor to the animation website OnAnimation.com & is a frequenter of the 11 Second Club where he recently won the November 2012 competition.


Instructors Courses

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Animating Creatures for Games

Kyle Kenworthy

Working in video games requires you to have an understanding of a wide variety of creatures. Knowing how to approach different creatures and animate them quickly & efficently is key to success. In this 3 week course Kyle will demonstrate how to animate various game animations on 3 different creatures: a dog, spider, & dinosaur (Albertosaurus) You'll learn how to gather & analyze reference to better understand their locomotion and behavior.  And how to use/exaggerate that reference to create game animations. Kyle will d...


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Rapid Character Pipeline for Games

John Deriggi, Brian Evans & Kyle Kenworthy .

In this eleven week workshop package, learn the character pipeline for games by quickly bringing a 3D game character to life as you create a model, rig, and animation for a quadruped. Begin by creating a dog model and texture in Rapid Character Development for Online Games with John DeRiggi.Next, develop an animation ­friendly dog rig in Quadruped Rigging for Games with Brian Evans.Finally, learn how to create appealing animation for your dog and other creatures in Animating Creatures for Games with Kyle Kenworthy. Taking on the...


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Rapid Character Development for Online Games

John DeRiggi

Online games like Diablo, DOTA, Torchlight, League of Legends, and many casual titles can have different character art needs than a first person shooter or third person action-adventure game. Compared to over-the-shoulder or full body cameras of PS3 or XBox titles, a wider camera in many online games promotes smaller characters on screen and more of them at the same time. It is therefore the character artist's job to help ensure that players still enjoy interacting with a smaller, less detailed character competing heavily for scr...


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Video Game Animation

Kyle Kenworthy

Compared to feature film, game animations need to be created quickly and sometimes without iteration. Kyle Kenworthy has been a game animator at Schell Games for 6 years, working on projects including Pirates of the Caribbean Online, Disney's Toontown & Mechatars. In this 3 week course Kyle will demonstrate techniques for rapidly creating video game based animations. You will learn tips and tricks that will help you be successful in a video game environment. Kyle will teach you many useful animation techniques including laye...


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