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Leigh van der Byl

Leigh has spent the last 14 years working in visual effects studios around the globe, initially in a generalist role but soon after deciding to focus more specifically on surfacing. Following her humble beginnings in her native country of South Africa where she cut her teeth for several years on a variety of commercial and documentary VFX work, she moved on to the States where she racked up credits doing texturing, lookdev and lighting on a number of features, including the highly stylised noir comic film Sin City and the acclaimed Spanish fantasy drama, The Pan's Labyrinth.

Eventually moving to the United Kingdom, Leigh has spent the last eight years working for some of Soho's top VFX vendors on numerous features, from the creature-heavy fantasy The Golden Compass, to the animated feature The Tale of Despereaux, to the final two installations in the Harry Potter saga.  More recent work includes texture painting on the acclaimed space drama, Gravity, as well as work on several upcoming shows, including The Amazing Spider-Man 2, Maleficent and the highly anticipated fourth series of Game Of Thrones. And yet with more than 30 feature films to her name, she's somehow found the time to write numerous magazine articles, and contribute to a number of books on the subject of texture painting. This will also be her second CGWorkshop.

When she's not stuck behind a flickering screen re-arranging pixels in Mari and Photoshop, she's a professional photographer in the world of heavy metal, a hardcore Belgian beer enthusiast and globetrotting adventurer.

Instructors Courses

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Environmental Texturing

Leigh van der Byl

This texturing course takes students through the entire process of creating all the basic required textures for a street scene, starting from the process of gathering appropriate references, to creating rough concepts, to creating colour, bump, specular and reflection maps. Additionally, you will be taught about fundamental industry standards, such as deciding on appropriate sizes for  texture maps, and optimising your work based on shots. You will be supplied with a prepped, UV-mapped scene, and with a particular focus on unders...

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