Nick Deboar has been working in the animation and VFX industry for almost 10 years, specializing in Lighting and Surfacing. After spending 3 years at The People's Republic of Animation, he moved to England to work at the home of Wallace and Grommit; Aardman Animations. Here he worked as Lead Lighter on a number of projects,and supported/developed their inhouse Renderman tools and shaders. Moving back to Australia, he worked as a Lighting Technical Director on "Legend of the Guardians: The Owls of Ga'Hoole" at Animal Logic, then moved to "Happy Feet 2" at Dr D Studios as a Lighting/Surfacing Technical Director.
Nick just wrapped as Senior Lighter on the Great Gatsby, and is now working on the upcoming "Lego: The Movie" at Animal Logic in the same role.
Nick started with node based compositing with Shake, then moved to Nuke, which he has been using solidly for over 6 years.
Nick also spent a couple years tutoring at the University of South Australia in various animation and film courses.
In his spare time he writes Renderman shaders, Nuke Gizmos, takes photos and occasionally finds the time to direct his own work.
Nuke Compositing for 3D Artists
Nuke compositing for 3D artists is the perfect course for anyone who produces or works with 3D renders. This includes Lighting Artists looking to composite their own shots, or compositors wanting more knowledge on dealing with 3D renders. Formally “Compositing for feature animation”, the course has been updated to cover the latest features added in Nuke 7. This includes Deep Compositing (including example deep images in the OpenExr 2.0 format for students to experiment with) and using the new Depth of Field node, zDefocus. ...
Course Closed: Press the button to enter your details to be notified when it runs again