LEARN FROM THE BEST THERE IS!
CGWorkshop Instructors are the best in the business. They've worked on high-profile games and films, and can give you the skills to make an impact in the world of CG. Each CGWorkshop gives you a planned schedule of projects to complete, and the opportunity to get personal time with the instructor within your classroom.
KEY CGWORKSHOP STAFF
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Kirsty Parkin
Workshops Manager
Kirsty Parkin has spent most of her career managing freelance artists, designers and writers. She has a post-graduate degree in education, and a passion for gaming. -
Peter Madida
Workshops Support
Peter is a third year software development student and has been scrawling about in Photoshop since Windows 3.1. Peter provides technical support for students and instructors on CGWorkshops.
OUR INSTRUCTORS
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Spencer Lueders
Spencer Lueders is currently a Senior FX Technical Director at Sony Imageworks. Prior to this, Spencer worked as a Senior FX Tec...
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Boaz Livny
Boaz Livny is a CG and VFX artist, Technical Director and author of mental ray for Maya, 3ds max, and XSI: A 3D Artist’s Guide t...
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Sunil Pant
Sunil is a Designer and a 3D sketch artist and has been working in the motion picture and video game industry for over 8 years. H...
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Justin Holt
Currently Justin is the lead texture painter at Image Engine Design Inc. in Vancouver BC working on Neill Blomkamp's highly antic...
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Francis L Camacho
Francis L. Camacho is a freelance Matchmove/Tracking td based in LA and has worked feature films including “Prometheus”, “...
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Ruth Daly
Ruth is a 17 year veteran of Feature Animation and VFX with numerous screen credits and a wide range of both traditional and CG ex...
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Mauro Giacomazzo
Mauro has over 6 years experience in games, kinematics, vfx and feature movies. His credits include Clash of the Titans,
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Paul McWilliams
Paul McWilliams has worked in Visual Effects for 6 years. He originally did a Computer Science degree at University of Kent, Engla...
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John DeRiggi
John has worked in the game industry for 7 years as the lead character artist for Schell Games, led by veteran game designer, Jess...
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Katon Callaway
Working in the video game industry since 2004, Katon has worked on many games such as 50 Cent: Bullet Proof, True Crime Streets o...
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Raffaele Fragapane
Raffaele is a Technical Director with 16 years experience who's spent most of his time in service working on characters and pipeli...
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Steve Wright
Steve is a 20 year visual effects compositing veteran with film credits in over 70 feature films such as Shutter Island, Night...
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Bryan Wynia
Bryan is currently working as a Senior Character Artist at Sony Santa Monica. Previously he worked at Naughty Dog where he contri...
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Jonathan Rush
Jon is currently Lead Character Artist at Battlecry Studios (Bethesda Softworks) following working for four years at EA Bioware, ...
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David Luong
David is currently working for Blizzard Entertainment as a cinematic artist and finisher. Some of David’s credits include Star...
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Michele Bousquet
Michele is an award-winning animator, writer, and teacher. She has written more than 20 books on computer graphics including How t...
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Kyle Kenworthy
Kyle Kenworthy has been an animator in the industry for 7 years. He currently works at Schell Games in Pittsburgh PA. He has work...
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Don Seegmiller
Don Seegmiller has been painting professionally for over 25 years with his work featured in the Painter 6, 7, 8, and IX Wow Books...
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Kemp Remillard
Kemp is a Senior Concept Artist with Massive Black in San Francisco. Kemp has worked with such clients as Nintendo, Sega, Sony, EA...
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Robert Chang
Robert "Lunatique" Chang is an artist, writer / director, composer / songwriter, and photographer whose work has been featured in...
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Young Choi
Young Choi has been working in the game industry for over nine years. He is currently working as a Senior Character Artist at Son...
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David Baldwin
David has most recently helped to create environments for the award winning games Uncharted 2 and 3, as well as The Last Of Us. H...
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Robby Thomas
Robby Thomas is currently employed at Digital Domain as a Houdini TD, where he has worked on projects such as Thor, Tron: Legacy, ...
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Leigh van der Byl
Leigh has spent the last 12 years working in visual effects studios around the globe, initially in a generalist role but soon afte...
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Anne Pogoda
Anne Pogoda is a lecturer at a local art academy specialising in digital illustration and character design. She also works in the ...
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Tim Mcburnie
As a freelance artist Tim has done illustration and concept design for video-games and animation with clients such as Blizzard Ent...
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Karl Stiefvater
Karl Stiefvater is a visual effects artist with over 20 years experience in the field of computer graphics. He has worked on gam...
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Becca Baldwin
Becca works at Blizzard Entertainment's Cinematics department as a Cloth/Hair TD. She has been able to work on hair and cloth sim...
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Malcolm Thomas - Gustave
Malcolm Thomas-Gustave has worked for Blur, Sony Imageworks, Weta Digital and LucasFilm Singapore.
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Simon Scales
Simon Scales is a freelance video game concept artist and matte painter based in Australia. He is also the owner/instructor at the...
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Ara Kermanikian
Ara Kermanikian is a concept designer with a focus on futuristic character, creature, vehicle, and set design.
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Noah Vice
Noah Vice is an award winning digital artist and technical director who currently serves as Computer Graphics Supervisor for Evil ...
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Nick Deboar
Nick Deboar has been working in the animation and VFX industry for almost 10 years, specializing in Lighting and Surfacing. After ...
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David Alexander
David is a VES Award-nominated visual effects artist and supervisor with credits spanning television, commercials, music videos a...
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Sze Jones
Sze Jones began her art training at a young age in Hong Kong, at the age five she was enrolled in the Elsa Art House and studied ...
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Shaun Friedberg
Shaun Friedberg (Pyrokinesis) is Technical Director at Weta Digital in Wellington New Zealand where he started by working on James...
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