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CGWorkshops' Instructors are drawn from the best of the best in the CG Community. The Instructors work in partnership with CGWorkshops on a course-by-course basis.

We are continually developing a range of courses and talking to professionals from the CG Industry and beyond to bring on new Instructors and new courses.

DAVID LUONG

David Luong

In 2005, David earned his BFA from the Academy of Art in San Francisco, California, specializing in matte painting and compositing. Shortly after David began at Disney Toon Studios as a background painter, and from this went onto to work at Luma Pictures on Underworld: Evolution as a digital paint artist. David also worked for Rhythm & Hues Studios where he finished shots for Garfield 2, Superman Returns, and Night at the Museum.

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Course(s)
Matte Painting
    Registration: 25 January 2010 - 26 February 2010
BOAZ LIVNY

Boaz Livny

Boaz Livny is a CG artist / TD and author of mental ray for Maya, 3ds max, and XSI: A 3D Artist’s Guide to Rendering. He is passionate about photography, and currently specializes in the photography aspects of 3D lighting, rendering, and compositing. He is a regular contributor for HDRI 3D magazine where he demonstrates advanced mental ray and Nuke techniques.

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Course(s)
Advanced Photorealism with mental ray
    Course starts 22 February 2010
STEVE WRIGHT

Steve Wright

Steve Wright is a 20-year visual effects veteran with 70 broadcast television commercials and over 60 feature film credits. Steve first started working in 3D animation at Robert Abel and Associates in Hollywood. He and his partner had a visual effects studio in Hollywood for seven years producing 3D animation and high-end visual effects compositing using the Pixar computer, first for commercials then for feature films.

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Course(s)
Compositing with Nuke
    Registration: 25 January 2010 - 26 February 2010
DON SEEGMILLER

Don Seegmiller

Don Seegmiller has been painting professionally for over 21 years and has travelled extensively, demonstrating Metacreations Painter 6 for the many of the major trade shows. His work is featured in the Painter 6, 7, 8, and IX Wow Books, Step by Step Electronic Design, Design Graphics, and both Spectrum 7 and 8. e of Painter IX, featured both on the Corel web site and in the Painter IX manual.

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Course(s)
Monster Character Painting
    Registration: 12 January 2010 - 11 February 2010
PAT GOMBARCIK

Pat Gombarcik

Pat Gombarcik is a Discreet Certified Instructor for 3ds Max. She is proficient in the use of 3ds Max 9 and specializes in Basic Fundamentals to Intermediate Level.

As the Deptartment Coordinator and Vocational Instructor for the Communications Academy Pat was responsible for developing new courses within the animation department, budgeting, writing curriculum, maintaining industry contacts, coordinating articulation agreements for animation classes, and teaching Introductory and Senior level 3D animation courses.

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Course(s)
Autodesk 3ds Max Training
    Course finished
ROBERT CHANG

Robert Chang
Rob's work is renowned worldwide for its evocative beauty and strong narrative style. Rob was one of four artists to contribute to d'artiste: Digital Painting - Digital Artists Master Class and he is recognized as an artist who has made a distinctive mark within the CG Community. More information >>

Course(s)
Becoming A Better Artist
    Registration: 31 January 2010 - 05 March 2010
BORISLAV PETROV

Borislav Petrov

Borislav ‘Bobo' Petrov is a visual effects Technical Director at Frantic Films, in Winnipeg, Canada. He has worked on movies such as Superman Returns, Sky Captain And The World Of Tomorrow, Stay, Cursed, and Scooby Doo 2. He is also involved in the development of commercial software including Deadline, and Krakatoa.

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Course(s)
MAXScript Fundamentals II
    Course finished MAXScript Fundamentals
    Course finished
ALLAN MCKAY

Allan McKay

Allan McKay is a Director & Visual Effects Specialist. Working primarily on Hollywood films, some of his more recent effects sequences work have been for Superman Returns, Blade Trinity, Exorcist: The Beginning, Paycheck, Scooby Doo 2, Inspector Gadget and dozens of other feature films. Allan has also consulted as a specialist on projects such as Hellboy, Day After Tomorrow, Destroy All Humans 2 and Def Jam 3.

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Course(s)
Real Flow Essentials
    Course ends 14 March 2010 Hollywood VFX for Live Action Integration
    Course finished Hollywood VFX for Live Action Integration
    Course finished Hollywood VFX for Live Action Integration
    Course finished Fume FX - Hollywood Digital Pyrotechnics
    Course finished Visual Effects for Film
    Course finished Fume FX - Hollywood Digital Pyrotechnics
    Course finished Visual Effects for Film
    Course finished Fume FX - Hollywood Digital Pyrotechnics
    Course finished Visual Effects for Film II
    Course finished Visual Effects for Film
    Course finished
MICHELE BOUSQUET

Michele Bousquet
Michele Bousquet is a world-traveling author and teacher who specializes in 3D Studio. She co-authored the first books to appear for 3DS DOS and has gone on to cover 3DS Max. Her work includes training videos, contributions to magazines and books, and instruction for classes and personal tutoring. More information >>

Course(s)
3ds Max Techniques
    Course finished 3ds Max Techniques
    Course finished Character Animation with Biped
    Course finished Low Polygon Character modeling
    Course finished Low-Polygon Character Modeling III
    Course finished MAXScript Fundamentals II
    Course finished Character Animation with Biped
    Course finished Low-Polygon Character Modeling II
    Course finished MAXScript Fundamentals
    Course finished Low-Polygon Character Modeling
    Course finished
PAUL HORMIS

Paul Hormis

Paul Hormis has worked in the 3D industry for nearly twenty years. Paul worked as Lead Character Rigger & Cloth Specialist, MaxScript Programmer and 3D Artist / Animator at Blur Studio. Some of his Blur Credits: Rockfish, Aunt Louisa, Mickeys Twice Upon a Christmas, Punisher, Bloodrayne, Spiderman and James Camerons Aliens of the Deep IMAX. Currently he is the CEO/Owner of Hyperbolic Enterprises Inc.

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Course(s)
Character Rigging with Biped
    Course finished Character Rigging with Biped II
    Course finished Character Rigging with Biped
    Course finished
RAFFAELE FRAGAPANE

Raffaele Fragapane

With quite a few of those years spent in lead or supervision roles in prestigious studios like Animal Logic, Passion Pictures, Rising Sun Pictures, Peerless Camera, Raffaele has accumulated a wealth of experience and contributed creating characters and developing pipelines for many projects, met many interesting people in the process, and occasionally mentored or lectured those who could stand being around him long enough to be.

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Course(s)
Technical Direction in XSI with Python
    Course finished
BRYAN SILVA

Bryan Silva

Bryan Silva is currently an employee of ImageMovers Digital, a Disney company specializing in performance capture technology. He is currently wrapping up work on the 3d animated feature film "A Christmas Carol" due out in November of 2009 starring Jim Carrey and Directed by Robert Zemeckis.

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Course(s)
Blend Shapes in Mudbox 2009
    Course finished
JONATHAN RUSH

Jonathan Rush

Jon has been working in the video game industry since 2001. In this time, he has had the privilege of working with some of the top publishers in the world, such as Activision, Electronic Arts, and Eidos. Of projects he has had a significant contribution towards, over eight million units have been sold, spanning such titles as Tomb Raider Underworld, Tomb Raider Anniversary Edition, and Gun, to name a few.

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Course(s)
Modern Game Character Creation
    Course ends 04 April 2010 Modern Game Character Creation
    Course finished Modern Game Character Creation
    Course finished Modern Game Character Creation
    Course finished
ROGER CUSSON

Roger Cusson

Roger Cusson is a graduate of the McGill School of Architecture and has worked extensively in the CAD and Architectural Visualization Industry. Roger works primarily in the Architecture Industry and is a specialist in training and implementation of CAD and 3D visualization. Roger is also a specialist in 3ds Max, Revit and ArchiCAD.

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Course(s)
Architectural Visualization
    Course finished Architectural Visualization
    Course finished Architectural Visualization
    Course finished Architectural Visualization
    Course finished
CRIS PALOMINO

Cris Palomino

Cris Palomino has been using Painter professionally since its Fractal Designer beginnings. She was instrumental in pioneering the use of digital art while working as an artist at Disney Consumer Products and began teaching their traditional artists how to traverse the daunting gap from the pencil to the digital pen in classes designed to reach the artist and not just teach another computer class.

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Course(s)
Brushwork with Painter II
    Course finished Brushwork with Painter
    Course finished
CESAR DACOL JR

Cesar Dacol Jr

Cesar Luis Dacol’s has worked in the film industry for nearly 20 years, having started his career in the makeup effects industry and transitioning to computers effects in the mid 90's.With a background in anatomy and traditional sculpting, he quickly adapted to the 3D world of computers. For the past 5 years Cesar has worked primarily as Lead and Modeling Supervisor, contributing to many feature films such as 300, Barnyard and Fantastic Four.

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Course(s)
ZBrush - Sculpting Digital Characters
    Course finished ZBrush - Sculpting Digital Characters
    Course finished ZBrush - Sculpting Digital Characters
    Course finished ZBrush - Sculpting Digital Characters
    Course finished ZBrush - Sculpting Digital Characters
    Course finished ZBrush - Sculpting Digital Characters
    Course finished ZBrush - Sculpting Digital Characters
    Course finished
REBECCA KIMMEL

Rebecca Kimmel
Rebecca Kimmel studied Illustration at the Art Center College of Design in Pasadena, California under master instructors Burne Hogarth, Harry Carmean, and Richard Bunkall among others. She has produced graphic content for CD-ROM delivery with clients including the Department of Justice, the Department of Homeland Security, the Department of Energy, FEMA, the FBI, the EPA, the Army, Navy, Air Force, and Marines. More information >>

Course(s)
Figuratively Speaking
    Course finished Drawing on the Past
    Course finished
BARTON GAWBOY

Barton Gawboy

For over twenty years, Barton has blended management skills with experience in production and engineering. He has worked at Mattel Electronics, Symbolics, Information International Inc, Nichimen Graphics, Dreamworks Feature Animation, as a partner of Anohana Production Management & Technologies, and as owner of Marina Motion, LLC.

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Course(s)
mental ray
    Course finished
LEIGH VAN DER BYL

Leigh van der Byl

Leigh van der Byl must never sleep. She has achieved so much in the first five years of her career it is impossible to contemplate where she will end up. Leigh is recognized throughout the CG Community as an accomplished artist of texturing and rendering. Currently working at CafeFX in California as a 3D Artist, her credits include "The Aviator" and "Sin City", as well as a few upcoming features.

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Course(s)
Texturing for Production
    Course finished
STEVEN STAHLBERG

Steven Stahlberg
Steven Stahlberg is a co-founder of Optidigit, now partnered with VisualXtreme to form Androidblues, The Virtual Talent Studio. Steven is the head of 3D animation and art director of Androidblues in addition to being an artist, illustrator and animator. More information >>

Course(s)
Cybergirl
    Course finished Cybergirl
    Course finished Cybergirl
    Course finished Cybergirl v7.0
    Course finished Cybergirl v6.0
    Course finished Cybergirl V
    Course finished Cybergirl IV
    Course finished Cybergirl III
    Course finished Cybergirl II (Reloaded)
    Course finished Cybergirl: Modeling the Female Form
    Course finished
PHILIP STRAUB

Philip Straub
Philip's meticulously detailed digital and traditional oil paintings are purely based on the fantastic. He has illustrated over 30 children's books, created concept art, paintings, and 3D content for numerous CD Rom and console games, and published multiple digital art tutorial books. More information >>

Course(s)
Environment Concept Design
    Course finished Environment Concept Design II
    Course finished Environment Concept Design
    Course finished
TODD WIDUP

Todd Widup

After spending several years working on some large scale video game projects, Todd Widup has moved into film in a big way working at Weta Digital on Lord of the Rings, Return of the King ILM on Star Wars, Revenge of the Sith Todd is also mentioned in the book "Making of Star Wars : Revenge of the Sith"

Todd has since worked on a several independent film projects and with CORE Feature Animation.,

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Course(s)
Rigging in Maya 1
    Course ends 21 March 2010 Scripting in Maya - MELscript and Python
    Course finished Mechanical Rigging in Maya
    Course finished Scripting in Maya - MELscript and Python
    Course finished Character Rigging in Maya
    Course finished Scripting in Maya - MELscript and Python
    Course finished Character Rigging in Maya III
    Course finished Character Rigging in Maya II
    Course finished Character Rigging in Maya
    Course finished MEL Scripting II
    Course finished MEL Scripting
    Course finished
PAUL FEDOR

Paul Fedor

For the last 4 years, Paul Fedor has been working with the research and development team for Sony PlayStation. He teamed up with Academy Award Post Supervisor Nick Brooks, and Mathew Lamb PHD as a consulting team for PlayStation cinematics and pipelines. His focus was pushing the standards for next generation characters for the launch of PlayStation 3 with his work and research centered on perfecting a photo-real digital. His work and research involves perfecting the photo-real digital character and by doing so changing the way video games are made. Together with Hong Suc Suh (Ex-ILM), Paul helped develop and integrate a next-generation ZBrush pipeline for Sony that produces characters for 1/3 the price as PlayStation 2 characters with 100 times the quality. He was the beta tester for many proprietary tools for Sony PlayStation's gaming standards.

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Course(s)
Photoreal Textures
    Course finished Photoreal Textures
    Course finished Photoreal Textures II
    Course finished
BRIAN POHL

Brian Pohl

Brian J. Pohl is co-owner and pre-visualization supervisor of Persistence of Vision Digital Entertainment (P.O.V.). He has served as the previsualization lead/supervisor on I,Robot and Stealth at Digital Domain. Brian is trained and experienced in a number of 3D animation and compositing packages and during his spare time, occasionally teaches classes on Maya and previsualization at the Gnomon School of Visual Effects in Los Angeles.

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Course(s)
Previsualisation & Cinematography II
    Course finished Previsualisation & Cinematography
    Course finished
MARTIJN VAN HERK

Martijn van Herk

Martijn has been using 3dsmax professionally for over 10 years, focusing primarily on special effects, particles and MAXScript. MAXScript has been Martijn’s primary tool since its introduction in 3dsmax release 2. During that time he has used it extensively in writing various in-house scripts and in the development of a range of free tools that are used by 3dsmax users all over the world.

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Course(s)
MAXScript
    Course finished
ROBIN COOPER

Robin Cooper

Robin Cooper joined Pixar Animation Studios in February 1995 as a digital painter on the studio’s first feature film, Toy Story. She painted on the studio’s subsequent feature films, A Bug’s Life, Toy Story 2, and Monsters, Inc. Robin moved into Art Direction and Texture Design for Finding Nemo.

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Course(s)
Creating Textures
    Course finished
JEREMY BIRN

Jeremy Birn

Jeremy Birn is a lighting technical director at Pixar Animation Studios, where he has worked on animation features since 2002. Some of his credits include Ratatouille, cars, The Incredibles and Evolution.

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Course(s)
Lighting & Rendering in Maya
    Course finished Lighting & Rendering in Maya
    Course finished Lighting & Rendering in Maya
    Course finished Lighting & Rendering in Maya
    Course finished Lighting & Rendering in Maya
    Course finished
ZACK PETROC

Zack Petroc

At the forefront of his field, Zack Petroc continues to develop new techniques that redefine how digital tools impact the art and design of story telling. In 2005, with a commitment to driving the industry forward, he opened Zack Petroc Studios, offering services from character design and digital maquettes, to final production models.

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Course(s)
ZBrush - Character Design and Modeling
    Course finished
 
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