Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> Home     > About     > Courses     > Instructors     > FAQ     > Policy     > Classroom      > Support
 

Bryan Silva is currently an employee of ImageMovers Digital, a Disney company specializing in performance capture technology. He is currently wrapping up work on the 3d animated feature film "A Christmas Carol" due out in November of 2009 starring Jim Carrey and Directed by Robert Zemeckis.

Bryan got his start in the game industry, breaking in as a Character Artist at Rockstar New England (formally Mad Doc Software). There he developed the studio's facial pipeline using 3dsmax and the Unreal Engine 3 that was used on several unannounced titles. He also worked on the Bully: Scholarship Edition and Empire Earth 3 titles. Always staying busy, Bryan served as a contract character artist to game companies like Frozen Codebase and Demiurge Studios as well as the toy company Triad Toys.

Bryan has an intimate knowledge of digital sculpting using both Zbrush and the Mudbox software line. He is a member of the User Advisory Board for Mudbox. He also participated on the beta team for Mudbox 1.0, 2009, and is now helping beta test Mudbox 2010.

Bryan has been an avid member of 3d communities like CG-Talk for many years. Not a stranger to the online community of artists, Bryan participated in, and placed 2nd in a Celebrity Likeness Contest hosted by Subdivision Modeling and sponsored by Skymatter (former owners of mudbox software) and Kurv Studios. As an artist who is primarily self taught, Bryan recognizes the value of online communities like CGSociety and is delighted to give back the community that has taught him so much over the years.

Bryan Silva’s website
Bryan CGPortfolio
Blend Shapes in Mudbox 2009
with Bryan Silva

Course starts 29 June 2009.

Registration: Closed

Tired of creating expressionless characters? Want to stop working on props and set decorations and start breathing life into characters? Join Facial Modeler Bryan Silva from the upcoming Disney animated feature A Christmas Carol in this eight week workshop on Blend Shape Creation Using Mudbox 2009. Students will be supplied with a head mesh that they can use to create their own character head that will then be used for blend shape creation. Alternatively, students can create their own head meshes.

Students will explore different theories of blend shape creation and utilize samples of facial research to create their own blend shapes. Learn to use Mudbox 2009's unique feature set to create blend shapes. Common pitfalls will be identified as well as ways to deal with them. New to mudbox? Not a problem. Bryan will go over his favorite settings and tools in mudbox and also demonstrate ways to use them to help you get sculpting. Bryan is also a member of the User Advisory Board for Mudbox and has participated on the beta team for Mudbox 1.0, 2009. He is now and participating in the beta test Mudbox 2010, so he is well repared for any questions you may want to throw at his reagrding Mudbox..

Bryan has worked at Rockstar New England (formally Mad Doc Software) on Bully: Scholarship Edition, Empire Earth 3, as well as several unannounced titles. He also served as a contract character artist to game companies Frozen Codebase and Demiurge Studios. Bryan Silva is currently an employee of ImageMovers Digital, a Disney company specializing in performance capture technology. He is currently wrapping up work on the 3d animated feature film A Christmas Carol due out in November of 2009 starring Jim Carrey and Directed by Robert Zemeckis.

Bryan Silva’s website
Bryan CGPortfolio

More information >>

 
© 2002-2009 | The CGSociety - All rights reserved
No part of this website may be reproduced unless for personal use without prior written permission from The CGSociety. www.cgsociety.org.
CGSociety is best viewed in Firefox
Get Firefox!