Photorealism with mental ray
with Boaz Livny Course starts 31 August 2009.
Registration: Closed
Photorealism with mental ray with CG Artist, Technical Director, author and mental ray master Boaz Livny is a workshop designed for students who wish to perfect their existing texturing techniques as well as be shown the secrets to creating professional looking photorealistic textures.
This workshop will evolve into a work-in-progress tutorial for a high quality render of a vehicle in a realistic environment. The purpose is to examine mental ray fundamentals and advanced techniques while executing the shot. Students are encouraged to select an environment of their choice as well as their own vehicle model (car, bike, futuristic, ancient, etc). It is your opportunity to begin working on your dream shot!
The environment should be an image (back plate) that also has a panoramic version for use with reflections and final gather. Typically it should be a high dynamic range panoramic (spherical) image. Techniques for generating these images are discussed within the course, and supplied too, in the case where students are not able to generate their own. An option to use a 3D environment is also presented during the course with the sun and sky physical shaders. Finally the class dissects render passes to extend your understanding of the production pipeline and provide you with more control when it’s important; the compositing stage.
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Photorealism with mental ray
with Boaz Livny Course starts 23 February 2009.
Registration: Closed
Photorealism with mental ray with CG Artist, Technical Director, author and mental ray master Boaz Livny is a workshop designed for students who wish to perfect their existing texturing techniques as well as be shown the secrets to creating professional looking photorealistic textures.
This workshop will evolve into a work-in-progress tutorial for a high quality render of a vehicle in a realistic environment. The purpose is to examine mental ray fundamentals and advanced techniques while executing the shot. Students are encouraged to select an environment of their choice as well as their own vehicle model (car, bike, futuristic, ancient, etc). It is your opportunity to begin working on your dream shot!
The environment should be an image (back plate) that also has a panoramic version for use with reflections and final gather. Typically it should be a high dynamic range panoramic (spherical) image. Techniques for generating these images are discussed within the course, and supplied too, in the case where students are not able to generate their own. An option to use a 3D environment is also presented during the course with the sun and sky physical shaders. Finally the class dissects render passes to extend your understanding of the production pipeline and provide you with more control when it’s important; the compositing stage.
More information >>
Photorealism with mental ray
with Boaz Livny Course starts 20 October 2008.
Registration: Closed
Photorealism with mental ray with CG Artist, Technical Director, author and mental ray master Boaz Livny is a workshop designed for students who wish to perfect their existing texturing techniques as well as be shown the secrets to creating professional looking photorealistic textures.
This workshop will evolve into a work-in-progress tutorial for a high quality render of a vehicle in a realistic environment. The purpose is to examine mental ray fundamentals and advanced techniques while executing the shot. Students are encouraged to select an environment of their choice as well as their own vehicle model (car, bike, futuristic, ancient, etc). It is your opportunity to begin working on your dream shot!
The environment should be an image (back plate) that also has a panoramic version for use with reflections and final gather. Typically it should be a high dynamic range panoramic (spherical) image. Techniques for generating these images are discussed within the course, and supplied to in the case students are not able to generate their own. An option to use a 3D environment is also presented during the course with the sun and sky physical shaders. Finally the class dissects render passes to extend your understanding of the production pipeline and provide you with more control when it’s important; the compositing stage.
More information >>
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