Character Rigging in Maya with Todd Widup

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Begins:
02 June 2008
Ends:
27 July 2008
Sessions: 8
Active weeks: 8
Fees: USD $499.00

Maximum Students:
35
Instructor Location and time zone: United States, San Fancisco GMT -8


Registration:
05 May 2008 – 29 May 2008


Lead CreatureTechnical Director and Maya guru Todd Widup is repeating his popular Maya CGWorkshop; Character Rigging in Maya. Todd will take you through the ins and outs of rigging starting with the basic techniques used for biped characters and then move into advanced concepts and ideas for bipeds/quadrupeds. The rigging approach will focus more on realistic rigs for film and games, along with a focus being given to building a control rig structure along with a skinning rig at the same time. Each week will also contain some MELscripts to help in automating the tasks done that week. In the final weeks of the class, techniques for rigging various creatures will be discussed, along with ways to troubleshoot issues within the rig and within the animation file.

Actual workshop videos are at a higher resolution.

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